• 2 Posts
  • 99 Comments
Joined 1 year ago
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Cake day: July 10th, 2023

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  • This would work but assumes the primary use of the machine is Windows and derates your performance under Linux significantly due to USB speeds. Even if you’re storing your data on the Windows HDD, NTFS drivers are dog slow compared to EXT4 and other *nix filesystems.

    Also some BIOSes are a pain to get to boot off removable drives reliably so it really depends on what your machine is.

    I’ve used Linux as a primary dev system for well over a decade now, and with the current state of Windows I’d really recommend just taking the leap, keep your Windows box if you need Windows software and build a dedicated Linux workstation.



  • I play a lot of couch coop with my kid but adults would enjoy all these too. Most can be found under $20 on Steam and a lot are fairly lightweight games but have good coop mechanics and can be a lot of fun to sit down for an hour or two with.

    • Overcooked 1 + 2 (but 2 really is better) you will love or hate it depending on your personalities, nothing in between. We loved it
    • Ship of Fools
    • Enter the Gungeon
    • Lovers in a Dangerous Spacetime
    • Moving Out

    On Switch

    • Cadence of Hyrule
    • Don’t starve together (only split screen on console not PC… Wtf)
    • Pikmin

  • Great to hear this story of success. That plus

    $266.99 per probe for the original proprietary one

    Reminds me of Schneider’s stupid proprietary dongle for programming their PLCs. It’s just a CH341 in a funny shaped case that fits into the funny shaped slot on the PLC, where it plugs onto an ordinary 0.1" pin header to talk logic level serial.

    Plus it has a custom USB ID of course. Probably costs $2 to manufacture, sells for almost $300 as well.






  • I feel the OOP debate got a bit out of hand. I hate OOP as well, as a paradigm.

    But I love objects. An object is just a struct that can perform operations on itself. It’s super useful. So many problems lend themselves to the use of objects.

    I’ve been writing a mix of C and C++ for so long I don’t even know where the line is supposed to be. It’s “C with objects”. I probably use only 1% of the functionality of C++, but that 1% is a huge upgrade from bare C IMO.


  • I was more referring to the fact that everything is immutable by default. As someone who’s just starting to get old (40) and literally grew up with C, it’s just ingrained in me that a variable is… Variable.

    If I want a variable to be immutable I would declare it const, and I’m just not used to the opposite. So when playing with Rust, the tutorial said that “most people find themselves fighting with the borrow checker” and sure enough, that’s what I ended up doing!

    I like the concepts behind it, it really encourages writing safe code, and I feel like it’s not just going to be a fad language but will likely end up underlying secure systems of the future. Linux kernel rewrite in Rust when?

    It’s just that personally I don’t have the flow of writing code like I would in C/++, just not used to it. The scoping, the way you pass variables and can sort of “use up a reference” so it’s not available anymore just feels cumbersome compared to just passing &memory_location and getting on with it, lol


  • Rust is heresy. Everything should be mutable, the way that God intended it to be!

    Seriously though as someone who has mainly done embedded work for decades and got used to constrained environments, the everything is immutable paradigm seems clunky and inelegant. I don’t want to copy everything all the time.

    Now if you’ll excuse me, these null pointers aren’t going to dereference themselves