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Joined 1 year ago
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Cake day: June 11th, 2023

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  • dustyData@lemmy.worldtoGames@lemmy.worldWhy are most mobile games trash?
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    5 days ago

    Have you ever sat in front of a casino’s slot machine. They are also trash, awful and disgusting. But they’re also engineered with the worst dark pattern psychology to manipulate any human being that sits on it to keep playing and be so addictive that people will burn their money just to keep playing. The qualities of fun, and additive are independent of each other. A game can be very addictive and really bad at the same time. Unlike slot machines, they have the advantage of constantly sitting in your pocket and going with you everywhere you go.














  • SC is a scam. They sell ships for real money that only half work. The game is riddled with bugs, quests don’t complete. Users state is regularly wiped so there’s no point on progressing in it and instead of finishing the game they ask players for much more money to work on tiny niche technical problems that sound super important on presentations but don’t move the needle even a little bit towards a finished game. At best, it is video game history most expensive physics toy. In reality, when you scrutinize their finances executives have pocketed most of the money raised and devs have been paid poor wages and overworked to a constantly moving target. They have never finished a single roadmap item, but they have announced to fanfare at least 5 different development roadmaps that are the very definition of scope creep. Lots of announcements but never a release. Any competent studio would’ve delivered at least three completed games in the same timeframe for that amount of money. They’re an online asset store that sometimes let’s you fiddle with the digital models, not a video game.





  • dustyData@lemmy.worldtoLinux@lemmy.mlcant mount home on boot
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    1 month ago

    Sorry, I was not replying to you (not an insult). I assume you are interacting from Mastodon from the format of the comment, and getting pinged on replies to other comments (?). I mean, you do you, absolutely not going to diss people who want absolute control over their system. But immutable distros are fundamentally an entirely philosophically different approach from how traditional Linux distros have been packaged and managed in the past. That said, I didn’t make the installers, I’m just reporting what has been my recent experience toying with immutable distros. The whole point is to automate as much as possible of the deployment and management of an OS, and do the least amount of tedious manual troubleshooting. If you don’t like that, all the other distros are still there, they haven’t gone anywhere. The current recommendation for Fedora Atomic based distros is to use specialized tools like Universal Blue that allows the user absolute freedom to deterministically configure a Fedora install that results in an immutable OS. And the installer is actually pretty flexible to let you choose how you want the disks laid out. But, the idea is that you should let the installer do its job, that’s for what it was made. If you want to do everything by hand just use Arch, that’s what Arch is for.