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Oh man, Street Complete is very cool, thanks! I always wanted to contribute to OSM but found it a bit daunting. This is like Pokemon Go but useful!
I’m just a guy, my dudes.
Oh man, Street Complete is very cool, thanks! I always wanted to contribute to OSM but found it a bit daunting. This is like Pokemon Go but useful!
I just got one of these the other day. I picked up an Nvidia Shield because I was tired of my shitty Samsung TV not being able to stream Plex correctly and Google is the only data devil I’ve made a deal with. I hadn’t watched much YouTube on it I guess until last night and I couldn’t believe how many ads I saw.
Holy. Shit. YouTube has ads in the middle of fucking videos now? And then I paused and saw another ad and about lost my shit. Immediately looked up how to adblock on Android TV. Jesus it’s invasive.
I fell backwards into programming and did it for years before ever needing or encountering a mod operator. It never really came up in statistical programming (SAS) and since I wasn’t a CS major I don’t think I even learned about it until taking online programming classes for fun. But I know I was a pretty damn good SAS programmer. I never had any issues solving any problems in my field programmatically, but I took a few leet code tests and was completely puzzled before taking said CS classes. The algorithms and common problems just never remotely came up. I never found fizzbuzz particularly relevant in statistics and data CRUD.
Now maybe since SAS is procedural and not OO you’d say it doesn’t have typical “programming language features”, but I could easily see that experience being common in all kinda of business side programming like R, VBA, maybe JavaScript or Python, etc.
…but anyway obviously I’m not saying its not a good thing for a dev shop to interview on, and if they want someone classically trained then it’s probably a perfect question. My quibble is just that you might need to widen your definition of who programs.
Also a roguelike is usually top down/isometric and tile based. Really not a ton of roguelikes these days, which is good as far as I’m concerned because roguelites are better.
Shattered Pixel Dungeon notwithstanding, of course.
Yeah, based on OP saying low WAF, I’m guessing maybe he didn’t set up the content server? Ours is great, and I can read on my phone or 2-in-1.
Granted you have to have VR for it, but Beat Saber has pretty famously never gone on sale and never will, but it’s an unbelievably good game that super worth it.
This reminds me I need to start playing beat saber again.
Just finished Mario Wonder in like a week - a delight to play but too easy and way too short to 100% a game.
Currently playing Dave the Diver and understanding why it has such good reviews. A solid little game - just expect a game that literally everyone can agree is pretty good, maybe not a game you’ll think is great.
Also currently loving Monster Train. Horrible theme, bad art style, and the sound effects are off-putting, but the gameplay is top notch. Very very fun. I was playing a bit of Across the Obelisk trying to capture that Slay the Spire addictive deck-builder feel, and where I enjoyed the latter (particularly for multiplayer) I never was dying to play it, just enjoyed it while I was. Monster Train I’m definitely looking forward to playing tonight, or maybe today during a boring meeting.
And of course DoTA. Always DoTA. For me it’s still the best game ever made, and they keep getting better with new content, fixing community toxicity issues, trying to help the skill wall, etc. I took two years off with my daughter’s birth, but I’ve been playing again for a few months and it’s better than ever.
Part of why I liked RDR2 so much was it felt like being IN a Cohen brothers movie. Really did feel like “playing” a movie to me. The production value was just off the charts.
Yeah, my immediate thought was wondering why this manufactured content is here. Maybe a repost bot from Reddit where accounts with karma can be sold for disinfo?
That’s how it originally was in the US. I had it for years and it was absolutely useless, I used to complain about what’s the point of even having it if the only benefit was ONE return without a receipt per calendar year. You’re telling me you want to track all my purchases, but you can’t actually track all my purchases? Give me a break.
Then a few years ago they added free coffee, so it became worth it again. The 5% off thing is new enough I remember being surprised when I learned it.
Yeah but I don’t want to watch at 1080p with bad sound! It’s just annoying because they already let you download off your friends servers. You’d think it would be super easy to program as an option.
Except Plex insanely makes you stream it to each person, instead of letting people download and sync streaming. So good luck doing it with more than two people unless you’re watching a 1080p movie on a beast with an amazing Internet connection.
The Unity training materials are amazing. I took their beginner programming course and even made a tiny little game of my own afterwards. I had plans to make a real game later for fun. It’s awesome software and they have a great ecosystem for beginners with no experience.
So it’s a huge loss, but why would I support them now when Godot exists? The only prospective user I can think of now is someone with no experience that needs all the tutorials, so they’re only using them to learn and have no dreams of making a successful game. All the wannabe devs who think they’re going to make the next great indie hit (and trust me based on game dev forums - there are a ton), why would they set themselves up to pay a ton of money to Unity when starting out? The people they’re going to hold onto are those who don’t have the skill or resources to switch, which probably coincides fairly well with those who don’t have the skill or resources to make a commercially successful game. So they’ve limited the amount of money this move makes to existing games they can squeeze some money out of, and maybe some potential breakout hits from people who are pot committed to Unity and not skilled enough to switch. It’s a crazy move.
Unreal could do the exact same thing. Obviously preaching to the choir on a Lemmy instance of all places, but open source is the only way to be safe for the future. If you’re already making the switch because Unity forces your hand, you might as well go with the long runway.
Ha, yeah my immediate thought was imagining a situation like:
Godot Developers who have not yet read the news: “Huh. Why do we have 1000 new pull requests today?”
Oh there’s also obviously the big 3dprinting only instance at !3dprinting@lemmy.world for 3d printing specific, but when I searched around for generic “maker” stuff I couldn’t find anything else.
Yeah, I was kind of shocked nothing like it existed. When I searched I think there was one mainly 3d printer specific maker community on a small instance, but I like a bit broader scope and lemmy.world seems more populated. Hope the content creators and reposters find this place!
What @whereisk@lemmy.world said below, but instead I’d recommend You Need A Budget (YNAB). YNAB is amazing, and despite not liking paying for subscription services, I keep using it and not getting firefly (and I do self host my own things). It’s like $100 a year and will save you far more than that if you use it correctly. Check them out: http://www.youneedabudget.com
Make sure to read their intro stuff on why they recommend doing things the way they do, as active budgeting isn’t for everyone.