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Cake day: June 16th, 2023

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  • dog@suppo.fitoProgrammer Humor@programming.devExam Answer
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    7 months ago

    Yes, it’s a full 24 hours, but a library doesn’t use 24:00:00 to represent the last hour, it’s 23:59:59. Once it hits 24:00, it rolls over to 00:00:00.

    Hence my initial error of answering 23.

    It’s not valid, but I don’t edit out erronous answers because I believe all data should be preserved, no matter how dumb it makes one look.













  • Now if only CDPR would eliminate their crunch work environment, and release games when the DEVS say it’s ready.

    If you can’t afford advertising the game prior to launch, just don’t. That’s where for example Bethesda saved a ton of money. Released “complete” games within 1-3 months of the first announcement. (Do mind I’ve lost all hope in Bethesda)

    In other hand, over-promising in terms of what’s actually currently out is fine. The issue is when you …

    1. Don’t have the devtime. (Board releasing the game way before it’s ready, because marketing is so damn expensive, and the stockholders want it now not later)
    2. Don’t have the skill. (Which means re-training all your employees constantly)
    3. Don’t have the work morale. (Which leads to talent bleed, further exaggerating point 2.)

  • Interestingly, if they use UE5/6, a LOT of the growing pains of Cyberpunk 2077 are immediately solved.

    They wanted long-distance, high-detail scenes, but that led to the game running like shit.

    UE5+ is excellent for that. It allows for more detail than any other engine.

    Essentially they can now actually focus on producing a GAME, rather than a next-gen engine + a game, as was the case with Cyberpunk 2077.

    So I give them the benefit of the doubt here.

    Witcher is also a world they’re highly experienced in, so they don’t really need so much worldbuilding work either.