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Joined 9 months ago
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Cake day: February 18th, 2024

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  • All LEDs are backlit, and a full 1080p on a 7 inch LED screen is a dogshit reading experience that will make your eyes bleed in about 2 minutes. If you manage to find a terrible OLED at a low price, it’s still emissive and still absolutely terrible for reading.

    Free is obscenely overpriced for using a budget LED tablet as a reading device. It’s terrible and has nothing going for it. Don’t pay a penny for a device you intend to read on with any display that isn’t epaper. You won’t read on it because it will be a torture device.


  • By default it will turn itself off after two days, but it still sleeps pretty completely without a bunch of idle power draw without doing that.

    It has a pretty long battery life with no backlight and airplane mode. If you do a bunch of downloads or run heavy apps and have the backlight high, it will drain faster, but it depends how you use it. Boox pretty aggressively limits background behavior by default, though you can change some of it to allow what you want. I don’t have benchmarks or anything to give you a direct comparison, but I rarely think about battery. You’re right to raise it as a question, though.

    The one thing with color specifically is that it needs more light than black and white to really shine. In bright sunlight it looks great, but indoors I generally have to raise the backlight higher than I would for other content, and that’s a good chunk of the power draw so makes a dent.


  • Anything bad about Android is worse on kindle or kobo’s OS. They’re more invasive, give you less privacy options, and make it much more difficult than a decent android app to organize content. I don’t actually particularly like Android, and would be miserable if I had to use it in place of my iPhone. But the device specific software is pretty much all really bad.





  • I can give you my reasons, but can’t comment on anyone else.

    A. I would genuinely buy PS5 over Xbox just for the controller. Third party utilization is hit or miss, but Sony games pretty consistently feel amazing with the trigger feedback and precision vibration.

    B. There are a bunch of system seller caliber games made by Sony. There weren’t many made by Microsoft before the Activision merger and even since stuff like Starfield hasn’t been as popular as they’d want. But I’d pick PS5 just for Horizon, just for the Last of Us, maybe just for God of War (over any single game Microsoft has, though I’m not as into it as some), and their catalogue last gen was way better and benefits from the faster storage making a huge dent in load times as well. As someone who likes playing punishing games, loading 20 seconds after a death compared to waiting several minutes breathes a lot of fresh air into them.

    C. The low end Xbox along with their requirement for parity between the two made it a lot harder for third parties to support them.

    D. There isn’t a lot that really takes advantage of it, but their built in hardware compression is still tech that’s really exciting to me in terms of how seamless you can make open world games without arbitrary limitations. There are brief loading screens when I die on current gen games, but never hitting them during traversal no matter how dense or busy a world is (without the elevator trick or whatever to hide loading) really adds a lot of immersion. I haven’t experienced it in Xbox, and I recognize that the actual speed of the drive is also a key part of the real world difference, but there are also hardware and software components of how fast loading is, to the point that PS5 games pretty consistently load well faster than PS4 games that don’t leverage the tech. Also, the PS5 lets you just use a regular nvme drive to expand storage easily.

    They also have the same cost restrictions Sony does because they’re using very similar components, so they can’t undercut them.