Oh that’s very interesting! I will keep this in mind as something to try.
Oh that’s very interesting! I will keep this in mind as something to try.
You got the answer right there, it’s cross play. When you have child in the family who wants to play Minecraft on their iPad, and a parent who would like to join in on their Mac, you just can’t do it. And that stinks.
It also feels like relatively low-hanging fruit from a development perspective.
At this price I’m so glad I decided to go for a slim instead of holding out for the pro. Absolutely no way.
I still want to see bedrock on the mac. 😔
I had to laugh when I saw the way she sprints.
I loved Control, but I’m feeling kinda meh about a TV show. If it does happen I’ll keep an open mind and check it out.
Absolutely looking forward to Control 2 however.
Agreeing with all these comments. The game started off really strong in my opinion, but it falls flat very hard after a certain point. Both from a writing perspective and in the combat variety.
The interrupts were interesting to me because I hadn’t seen a mechanic quite like that before. But I suppose it’s true that once you see an enemy charging up there is essentially just one “correct” choice to make, which limits what choices you actually have and puts you on a rail.
Sooooo many moonerangs. That was a big complaint of mine as well. The combat doesn’t really evolve much.
Hmmm maybe I should revisit this game. I got about 3/4 of the way and kinda ran out of steam on it.
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I don’t know what game first came up with it, but Super Mario RPG was the first time I saw timed hits for attack and defense in a JRPG. While the mechanic isn’t exactly ubiquitous it has popped up in a handful of other games over the years and it always reminds me of that game.
I’ve played a fair amount of both but to be fair never competitively. Like for example I played tons of Warcraft 2 and 3 with friends at LAN parties. But these days I’m more likely to be drawn to a single player turn based game like XCOM, Civ, or FF Tactics style games.
Yeaaah, kinda seems like people just didn’t want a remastered Braid.
2024 game of the year candidate.
I keep thinking back to years ago when someone at work tried to tell me this guy was good and I could just tell on vibes alone to stay clear.
It’s still there, although there’s a loophole of course.
4.5.4:
Push Notifications should not be used for promotions or direct marketing purposes unless customers have explicitly opted in to receive them via consent language displayed in your app’s UI, and you provide a method in your app for a user to opt out from receiving such messages.
The “explicit opt-in” could easily be language hidden in a massive ToS that nobody reads. So I guess I wish Apple would do away with that entirely and start enforcing it.
Since the question is specifically about what Apple could make developers do, I’ll say this: enforce the App Store guideline rule about not using push notifications for advertising.
I very rarely enable push notifications on apps anymore because so many use them for spammy advertisements. This makes apps less useful than they could be if notifications were used responsibly.
In retrospect yeah. I was very excited just to see a trailer at all. After sitting with it for a while I’m kinda like, that’s it? To me it looks exactly like the recent Metroid Prime remaster (which to be fair I did really like).
I wonder if the reveal of the big baddie was intended to carry more weight than it ultimately did.
Still amped for this game anyway.
I love the aesthetic of this. I played the white label version back when it came out and then kinda forgot it existed till now. I’m not always big on rhythm games so I’m not yet sure if this will be for me. But I can already tell the OST is gonna rip.
I had a bad feeling when I saw another developer had picked it up. This sounds worse than I imagined.