• 3 Posts
  • 463 Comments
Joined 1 year ago
cake
Cake day: June 13th, 2023

help-circle











  • Yeah, it’s definitely getting difficult to identify the difference in PvE and PvP from a security and financial standpoint in the modern live service landscape. Games that don’t include direct competition still have aspects of them which can be messed up by other people with cheats.

    A somewhat similar concept is how easy it is to stop at the space anomaly in NMS and get handed a stack of Starship AI valves that will immediately skip you past early-mid game progression in a lot of gameplay loops. It has nothing to do with paid currency which is why they don’t stop it but the idea is similar I guess.



  • Setting aside that there really shouldn’t even be an anticheat in a PvE game (unless progression allows you to unlock items that are real world currency based on which I could see why they’d want to stop people from accessing it without one of their two methods) the concept of a rootkit doesn’t equal “software with admin privileges.”

    A rootkit is a package of different (specifically malicious) programs that are designed to hide themselves from your system.

    Is the anticheat designed to be invisible when installed or running? No. Is it designed to specifically be malicious? No. Therefore it’s not a rootkit.

    There’s a difference between software designed for malicious purposes and software that has the ability to be hijacked for a malicious purpose. These two aren’t the same and everyone with even a smidgeon of actual IT security knowledge would acknowledge that at the bare minimum which no one in this thread seems to have done yet.

    This isn’t just semantics, rootkits are defined by their purpose not their permissions. Bunch of script kiddies in this website pretending their ability to install Arch makes them professional Comp Sci degree holders.






  • I doubt it, this kind of logic is the same as “medical costs are insane because modern medical tech is expensive.”

    It completely ignores the entire economy all functioning under advanced technology to create and produce advanced goods more cheaply with the technology that costs money. It’s also mismanagement in the same way the movie and TV industry has seen, they don’t want to hire writers cause they don’t want to pay them, so instead they just spend hundreds of millions on reshoots because having a writer being paid 60k on staff 24/7 was too costly apparently and some suit got a promotion for “saving” that money.

    Someone made a better version of “the day before” with a few grand in purchased assets and a couple months using UE5. If you were creating your own resources instead of buying them and you had an actual vision then you absolutely can make a game for less than hundreds of millions that will return that money back to you. How much did pal world take in? How much is helldivers 2 currently making? What were their production costs?

    Just because some inept studio run by corporate bean counters can only churn out tech demos for millions of bucks doesn’t mean that’s the actual standard for cost and production of gaming.