I’ve heard that for smaller studios it is incredibly important to get those early sales. Their margins are often very small (if they exist at all) so getting early and continued support is often vital.
I imagine there might be quite a few available on the PS store so don’t worry about it.
Enjoy! I’ve only played the first one but I enjoyed it enough to 100% it twice.
Yeah these games are quite story heavy so don’t start with Miles, play them in order.
Also, there’s only 3 games in the current series to my knowledge.
May be hit or miss but Moving Out (1 or 2) is a lot of fun. You spend most of your time failing to do anything and just laughing about how goofy it is.
I’m not a big Marvel fan (and know next to nothing about Blade) but he was one of my favorites in Midnight Suns (which is awesome) so I’m definitely looking forward to this.
Why? Considering how much design freedom Marvel allowed the devs with Midnight Suns I don’t see why it couldn’t be. What parts of the immersive sim genre do you think can’t be done in a mainstream game?
How does this compare to Emudeck?
Better display, better form factor/ergonomics.
Still playing Slay The Spire and Hexcells as my “podcast games”.
Started Halls of Torment. Really cool aesthetically and some interesting boss designs. Hope it distinguishes itself more from Vampire Survivors though. Especially in having more incentives to keep playing than “numbers go up”. There are some minor story things and unique aspects of some maps that I think could really set this game apart.
Also playing Super Mario Sunshine. Honestly probably my least favorite 3D Mario to date. Besides feeling very clumsy it has some pretty sloppy level design here and there. Still a decent game, but having played Odyssey this game feels very dated.
Honestly couldn’t care less. But if that means more Jak & Daxter games then go ahead.
You do you, friend. I’m not trying to defend anything, just trying to help you out.
If you want to go on a crusade against anti-consumer practices or whatever then requesting a refund seems like the first step.
In short:
🤷♂️
What I’m saying is that unlike other PCs the steam deck has very few varying factors (out of the box). Meaning, if it works for others, it is likely it could work for you.
I’m not saying anything or anyone is infallible. In fact, I just had a look at proton DB and there are certainly plenty other people with similar problems.
These are good news because Larian has a reputation for supporting and improving their games long after release. These kinks will get ironed out.
And again, if you don’t wish to be an early adopter (which is completely fine), refund it.
Ok. I’ve never heard of nor played that game. Which is why I’m asking.
I like the looks of it but is that actually how it sounds? I found it hard to even get through the video with the baby-voiced children screaming.
How does the original hold up? I’ve heard good things about this game and have always been a little curious to try it.
Thanks!
What a silly thing to be mad about. Games have had regional differences since forever. Seems like the bigger outrage is the presence of a jiggle physics button to begin with.
Is nitter some sort of twitter proxy? I can’t access it, can you post the canonical url?
Not sure, but probably. I only used yarn 1. Never got around to trying yarn 2+ as migrating our fairly large monorepo project at the time felt like a pretty large and complicated ordeal. By the time I switched jobs npm was already a whole lot better in the ways most important to me.
The little I’ve read about and used pnpm so far it seems a lot more plug n play than yarn while bringing big benefits. Even workspaces seems a lot simpler than it ever was with yarn (at least when I used it). Love the idea of non-flat node_modules and simplified lock files as well.
Time will tell if npm incorporates enough of pnpm’s features to make it obsolete eventually but for now I can understand why it seems so widely adopted.