![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://lemmy.world/pictrs/image/2665e448-91d9-484d-919d-113c9715fc79.png)
Maybe like an indie game publishing coop sort of thing. Sort of like what Nebula does where the content creators also have ownership in the company.
Maybe like an indie game publishing coop sort of thing. Sort of like what Nebula does where the content creators also have ownership in the company.
While you’re technically not wrong, buuut a lot of games typically undergo an immediate spike in player counts at launch for maybe a week or two, then hit a dip for a few weeks as people overplay and lose interest, before player counts level out and stabilize before slowly declining over the rest of the lifetime of the game. Helldivers isn’t doing that.
That said, I’m absolutely glad helldivers is doing so well and hopes it continues a steady growth for as long as possible.
Ugh I hate these arguments about giving bad actors easier access. Bad actors are going to figure out flaws and security holes whether it’s open source or not. Security through obfuscation is a temporary measure and having more eyes on the source means more chances for good actors to find flaws and publicize them for fixes.
Yeah that’s been the joke since the Witness was first revealed in With Queen just over 2 years ago.