Indie Devs haven’t even begun to fully leverage all the new tools offered by recent Blender / Unreal / Godot.
And AAA studios are too big to leverage them effectively.
I think we’re going to see continuing leaps forward in workflow and tools, allowing smaller teams to make whatever they want at any scale. We’re kind of already there honestly, it just about applying it all meaningfully.
Yeah I just wish NVIDIA would roll out updated drivers more frequently. Would be nice to have ray reconstruction working in Cyberpunk for instance. There are also some issues with the DLSS implementation in Cyberpunk and the current drivers.
For work though I have no complaints. And if you’re a patient gamer who is happy to work through old titles or whatever between driver updates then you’re probably not going to be too distraught.
And of course if more people use Linux, driver support should improve.