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Joined 1 year ago
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Cake day: July 8th, 2023

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  • For a PC with Keyboard and mouse, I prefer a monitor.

    But for a PS5 with a controller, yes. But not just a TV, the whole thing TV + sofa + ideally good speakers (personally I prefer 2.0 monitors to keep it simpler)

    Some people use a console with a monitor, from a short distance. But I personally use it when I want to relax playing from the sofa on a big screen.

    The only issue here is that my wife was the main TV user before I got the PS5, so now I need to add another TV in the bedroom or something.


  • The PS5 is amazing to play from the sofa. But I recommend getting a big 4K TV with 120Hz, VRR and good HDR (lot of nits) to get the most of it. (I have a basic HDR 4K60FPS 4-5 year old Samsung TV and the experience is still good).

    I have a PC, SD and recently got a PS5. And lately I’m mainly playing GT7.

    Now… every time I buy a game I check if I should get it on Steam or PS5.

    For online paid games I always go with PC because in PS5 you have to pay a subscription.

    The only things I don’t like from the PS5 are games that run at 30FPS. And there are quite a lot. And, of course, that you have to pay a stupid 70€+ yearly subscription to be able to play paid games online with other humans.

    GT7 and Warzone (the 2 I play the most) are 60 FPS. But FF16 is 30FPS and even on a controller is a bit painful to watch.




  • I can’t remember well. But: price in the X was good enough for me like 100€ maybe a bit less.

    And secondly. The detachable microphone that can be located close to the mouth. That was a deal breaker for me because I use the headset to work (Microsoft teams) and play with friends (Warzone). And I like my voice to be as clear as possible. Especially if I have the windows open and some background noise.

    So in short. I prefer unidirectional microphones that point to your mouth and if they are closer (so the gain doesn’t need to be high), better.















  • Some prices are crazy in my opinion.

    I generally buy 2 year old games except in some cases.

    And in the consoles they are even more expensive. Game price could be higher than on PC and then you also need to pay an expensive subscription (because they charge you for a lot more things than just the multiplayer costs) to be allowed to play in multiplayer.

    The player base is also bigger than before. While that needs more post sales support and more infrastructure it is nothing compared to the game.

    I think in short the problem here is just the wrong forecasting when planning the game.