FM Chiptuner and Retro Computer Nerd
https://netnomad.dxcomplex.com

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Joined 4 months ago
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Cake day: February 21st, 2024

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  • i would recon this is true more often than not for attempts at 1:1 ports. glitches are more often introduced than fixed in the porting process, so if it isn’t deliberately a remaster or offers extra content, you’re probably better off with the original in an emulator. if you’re interested in mods, it’s also worth thinking about where the reverse engineering efforts have been focused- a lot of native PC ports have been picked apart and put back together with bugfixes and new content after the fact

    sonic adventure is an example of all of the above. if you want the absolute worst version possible, just buy it off steam. if you want the best version possible, buy it off steam and mod the shit out of it. fan efforts to fix an abysmal port of a port ended up creating an experience that arguably surpasses the original before even getting into all the extra bells and whistles you can mod in

    fan ports are also increasingly becoming a thing, so i guess the moral of the story is this: as far as official offerings go, emulation is probably going to be better than a native port, but if a game has enough enthusiastic hackers, then they may have frankensteined something even better together






  • i’m honestly a little suprised this hasn’t happened sooner. there were plenty of computers with similar hardware at the time with CP/M or DOS variants, and the unix-like fuzix was originally developed for the z80 and i think has a 6502 port. that’s not meant as a knock on decrayzo though- either way this is cool as shit

    i’m curious what the culture around the famicom and FDS as computers was in japan. it was wildly popular but it never seems to come up in discussions of other 80s JP computers, so i wonder if the reason it never got a DOS straight from nintendo was because everyone including them saw it as more of a console than a computer despite the name. or maybe that’s just a westerner’s bias talking and japanese folks really do consider it as a contemporary of the PC-88 instead of the SMS



  • many retro systems have implementations of a language called BASIC, which is about as easy as it sounds. it has some quirks that aren’t transferable to newer languages and you won’t be able to make anything nearly as sophisticated as retail games for the same hardware but if you find modern engines intimidating, it can be a good place to start

    that said, +1 for godot if you want to learn a more modern tool. it’s way simpler than it may seem at first and there is a huge wealth of beginner-friendly tutorials available online



  • it’s been pointed out that the 7800 gives you two systems and you have an SMS if you have a Mega Drive, but it’s worth pointing out that the SMS can also play SG-1000 games, which the MD cannot. the SG-1000 has a rather modest library but its very similar to both the ColecoVision and MSX1 to the point many of both console’s heaviest hitters have been ported over by fans. getting all of that PLUS the SMS library makes it the obvious choice to me IF you don’t already have an MD to play SMS games on. if you do, despite my bias i do have to say that both the NES and 2600 (via the 7800) both probably have deeper library then just the additional games SG-1000 support gets you

    if you’re torn, a ColevoVision with a RAM expansion and a 2600 adaptor gives you the SG-1000/coleco/some MSX1 AND 2600 support, and if you get a Super Action Controller too you will be the fashion envy of retro gamers everywhere. decisions decisions decisions…