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Microsoft also released their own package manager called Winget a few years ago. It mostly just wraps existing installers to allow for unattended installation, but it seems to work pretty well in my (limited) experience.
It seems like one of the most conspicuous contributors to recent Linux fixes works for a consulting firm presumably contracted by Valve, so it definitely seems like a coordinated effort in preparation for… something.
That’s a pretty confusing changelog item considering async reproduction has been straight-up broken since SteamVR 2.0. That being said, I’m thrilled that Valve seems to finally be fixing some of the long-standing issues on Linux. They also recently fixed an annoying issue with the right eye mask being uninitialized, and 2.5 along with seemingly this release has fixed issues with SteamVR Home.
Apparently the version of Plasma that Fedora ships has the explicit sync patches backported from 6.1.
This has to be bait.
I miss when this style of website was more popular for software projects. There are plenty of projects with modern websites that still manage to do it well, but there’s just something about the instant familiarity that comes with that type of layout.
I installed Fedora on a system for the first time a few weeks ago and had a generally positive impression of the installer, but I think it was still unable to detect the existing OS on the drive. It was fine because I was wiping it anyway, but I definitely got the impression that it’s mainly designed for more simple use cases.
macOS 10.14 has been EOL for more than 2 years now and basically every Mac released since 2012 is compatible with 10.15. Valve also didn’t actively flip a switch and disable functionality; they’re just no longer providing updates. I don’t think Valve shoulders any blame in this specific case - it’s unreasonable to expect any company to indefinitely support platforms that are effectively obsolete.
Was that the infamous Toy Story 2 incident?
Idc, just please don’t call me a coder, it makes me sound like I’m a script kiddy.
Ugh, not this again. I’m very adamantly against piracy and I’ve personally dumped every one of my Switch ROMs from games I physically own, but these kinds of stunts make me want to pirate Nintendo games purely out of spite. Hopefully this gets thrown out or otherwise resolved quickly. The issue of clean room emulators has been tested before and found to be fair use and to my knowledge there’s no legal precedent for Nintendo’s claims.
Sir, this is a Wendy’s.
Fyi PolyMC underwent a hostile takeover of sorts last year; I believe most of the former dev team now works on its fork Prism Launcher.
I don’t know about you, but my work laptop is most definitely not participating in the Steam hardware survey and I’d probably be in trouble if it did.
KISS, my guy.
I think you’ve got it backwards. I learned to read pointer decls from right-to-left, so const int *
is a (mutable) pointer to an int which is const while int *const
is a const pointer to a (mutable) int.
Lossy sort
That’s not really how it works. It’ll load quicker than on the 64 GB eMMC model, but that’s due to different technologies and nothing to do with storage space.