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Joined 1 year ago
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Cake day: July 14th, 2023

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  • He is correct that the forces are different. The equation for centripetal force is Fc = Mv2/R.

    Radius is the distance from the focal point, and each seat will be different distances.

    So he is technically correct that seat position could be calculated in perfect conditions with accurate measurements.

    But none of the data that reaches this service will be remotely accurate or complete enough to make that determination. It will only have one passengers phone data, and even if it collected everyones phone data, phone sensors have a margin of error well above what the difference would be. GPS data is only even marginally accurate up to something like 6ft, and really not even then. Then cars have a lot of other factors like suspension and compression in seats, etc, that would absorb enough of the forces to muddy the data even if accurate sensors were everywhere.

    Tl;dr; another cocky person that took a few physics courses but walked away with a poor understanding of real world applications talking out their ass.


  • I don’t see any problem with modders charging for their mods. They are doing work, and deserve to be compensated.

    If they’re creating additional deep content, I can see that being worth paying. If it’s just some skins or configuration edits like wonky gravity, that would not be worth money to me. But I think it’s a good thing to be able to add micro transactions for.

    Take the original DOTA for example. A warcraft 3 custom map. It eventually dominated the custom game lobby, at least 3:1. I would have no problem with the creator(s) making money off their creation that contributed a ton of replayability the game.

    When it comes down to it, it should be the modder’s choice on if they want to charge for their work, and the consumers choice if they want to pay for it.

    Also why I didn’t have problems with microtransactions for skins, particularly when it was community driven like DOTA 2. Artists can make money creating non-game altering content, and fans get to personalize their characters.







  • I used to play EFT, and he would periodically say stupid shit like this regularly. Like reliably 2x a year at least.

    He’s extremely out of touch with the fan base, and gets upset at the “toxic community” for complaining that the “early access” game (for what, ~8 years now) has major game breaking bugs still, and most importantly, has been overrun by hackers for many years.

    Imagine an MMO where all the epic loot is randomly spawned in a free for all battle ground, and the hackers can see all items on the map, vacuum it up remotely, and leave the lobby before legit players could even sprint there in a straight line.

    And then the lead dev says “man, you guys whine so much, get over it”








  • I find the “clean history” argument so flawed.

    Sure, if you’re they type to micro commit, you can squash your branch and clean it up before merging. We don’t need a dozen “fixed tests” commits for context.

    But in practice, I have seen multiple teams with the policy of squash merging every branch with 0 exceptions. Even going so far as squash merging development branches to master, which then lumps 20 different changes into a single commit. Sure, you can always be a git archeologist, check out specific revisions, see the original commits, and dig down the history over and over, to get the original context of the specific change you’re looking into. But that’s way fucking more overhead than just looking at an unmanipulated history and seeing the parallel work going on, and get a clue on context at a glance at the network graph.




  • Wrench@lemmy.worldtoMildly Infuriating@lemmy.worldRemoved by user
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    5 months ago

    Definitely intentionally deceiving by OP.

    Working with exotic animals at a sanctuary is basically a labor of love. It’s a shitty industry to make a living in, but these kinds of places usually run on fumes.

    Still, the training fee, walkie deposit, and not supplying the tour vehicle are pretty sus.


  • Wrench@lemmy.worldtoGames@lemmy.worldFuck Ubisoft.
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    5 months ago

    On their own game engine.

    Built to showcase their specific VR hardware. That they built after getting burned from multiple VR companies who abused Valves good will of providing access to their patent protected VR tech for free, to help accelerate the VR industry.