Professional game and software developer from Finland.

Lemmy: @Vipsu@lemmy.world

Mastodon: @Vipsu@mastodon.gamedev.place

  • 0 Posts
  • 50 Comments
Joined 1 year ago
cake
Cake day: June 28th, 2023

help-circle
  • They’ve probably spend a lot of budget to make the combat in this game this fluid. However as a side effect the game has become even more of an action game with leveling and loot shoveled in than before. I just hope Bioware can pull off at least some level of build diversity with different classes, skills, items and abilities so that there will be at least some depth with character progression.


  • Gameplay looks fine but also very similar to most triple-A action games on the market. Combat is fluid and cinematic meaning you can probably pull off all sorts of combos by mashing light and heavy attack buttons then do bunch of acrobatic moves to dodge any enemy attacks. You can probably also counter attacks execute all sorts of cool cinematic takedowns with single button or QTE.

    But this often means that the combat lacks any sort of meaningful weight, emergent gameplay is non-existent and actual player choice is very limited and thightly controlled by what the game and level designers allow.


  • The trailer makes my eyes hurt so it’s a definate skip for me.

    I mean the whole thing seemed to be animated exclusively with 3s or 4s which to me looks like the characters are micro-warping around instead of moving. When watching In to the Spiderverse and LOVE, DEATH & ROBOTS (SUITS) I literally had to take breaks and watch elsewhere so rest my eyes and this looks a lot worse.


  • Was about to comment about the developers probably had to meet some diversity quota but the “hero shooter cast” sounds even more descriptive. Personally don’t really mind much if the gameplay is good and the game is free of the usual triple-a monetization shenigans.

    But in a post Baldurs gate 3 world Bioware will need to work extra hard to meet the increased expectations.



  • Vipsu@lemmy.worldtoGames@lemmy.worldSouth of Midnight | Official Gameplay Trailer
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    4
    ·
    edit-2
    22 days ago

    The cutscenes hurt my eyes with the frame rate but the gameplay looks alright.

    Honestly not fan of the the way some 3d animations animate with 2s/3s to create fake stop motion videos. It’s even worse when they try to make it look like a cartoon/anime and completely forget to add any smear frames that make the these animations look a lot smoother than they actually are. For me these look like characters constantly warping around instead of moving which hurst my eyes, luckily it seems to only affect the characters and not the movement camera.

    The gameplay looks alright but very unoriginal, there’s seems to be this basic combat with dodging, light and heavy strikes and then these fly using streams of wind/magic/energy and energy hook-shot to get you exactly where developers want you to go. Maybe the theme, story and visuals will be enough to make this shine above the competition.





  • Hoarder would be a more fitting term but yeah one can amass quite a collection of games fairly cheap with Humble Bundles and sorts. Back in the day Humble bundle even had “competitor” or two providing different sets of games.

    Haven’t bothered with Epic Games launcher myself though got more than enough games on steam and gog that haven’t even tried yet.


  • It’s sort of minimalistic / lightweight alternative for IntellJ. Red Hat is working on the extension(s) which have worked fine for me at least for the past few years and it gets updates regularly.

    I use VSCode for C++, C#, Java, Python and for things like docker-files, html etc. IntelJ is fine but a bit bloated in comparison with its menus, sub-menus, sub-sub-menus and built in unnecessary extra features for those just looking for code editor.

    VSCode workflow with Java is mainly using it to write code, run tests, configure maven/gradle/docker/etc rest is more or less using CLI and Command palette.



  • Vipsu@lemmy.worldtoGames@lemmy.worldDragon's Dogma 2: Review Thread
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    2
    ·
    3 months ago

    Honestly they’ve been on a steady decline in my eyes at least. With each and every new entry they’re becoming more and more like the rest of the Triple-A studios.

    Sure many of their games are still decent fun if you can ignore:

    • Dark patterns
    • Microtransactions in full priced games
    • Battle passes
    • Denuvo

    Personally I just can’t as mere existence of these thigns ruins my trust towards these developers/publishers.






  • Grim Dawn feels a little mechanically dated at this point but it’s still solid

    Honestly Grim dawn is probably the most polished action rpg I’ve ever played. The developers have spend a ton of time adjusting the game mechanics, balance and build variety to be as good as possible. This is quite a contrast to games like path of exile where the developers are costantly adding new mechanics and bunch of new items each season. Sure doing so keeps the game feeling fresh which is important for live service but results in a lot more rough edges.



  • Prismatic bolt embermage is really strong in vanilla and cannon engineer is probably easiest class to play in the whole game. Melee engineer and many other embermage builds can be quite tough and the game has plenty of weird difficulty spikes and enemies with “shotgun” skills that can melt through player health in an instant.

    In Torchlight 2 you can reset the world and grind for levels and gear but that can feel like a chore.