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The Wiimote worked with a pair of IR blasters to locate your screen. Joycons have no idea where your screen is. In that light, that they work as pointing devices at all is actually rather impressive.
The Wiimote worked with a pair of IR blasters to locate your screen. Joycons have no idea where your screen is. In that light, that they work as pointing devices at all is actually rather impressive.
I’m guessing a single release, and the game being used to show off the backwards compatibility features of the next system. Probably the usual 800p-900p 30fps on Switch and something higher when slotted into a Switch 2.
I love hex grids and wish more games used them.
Honestly, 3 doesn’t really need it. The art direction is excellent and just inceasing the render resolution works great. Same with ODST and Reach.
It was also based on Gearbox’s shoddy PC port, so the classic graphics were broken on release and stayed that way for about ten years.
They did. It was based on the PC version that Gearbox fucked up and it took ten years for the classic mode graphics to be fixed. The remastered graphics were a lazy mishmash of Halo 3 and Reach models haphazardly thrown together. The remastered level geometry also didn’t match the actual geometry, which resulted in things like invisible trees blocking your bullets.
She’d probably say that if your potted fern is droopy, it needs to be in the sun. But if you can’t afford a place with sun, maybe you need to do what you can now, and get a grow light.
Reminder that Ivy cares more about plants than people. She would consider tearing down part of your wall so the fern can get natural light even if it means you will die of exposure to be a perfectly sane solution.
Seriously, I live in Oregon. We’ve got lots of men with long hair, beards, and pink shirts.
What about the pigeon poop?
They had better call it Team Fortress 2 Episode 1.
Eternal actually made my hands hurt. Still haven’t gotten very far in it. Having to constantly cycle weapons, jump, dash, and do precision shooting, often all at the same time, was murder on my hands.
Given that it was made by a different company, doing anything with it may actually be legally complicated.
It was old Assassin’s Creed games that made me appreciate the triggers. The A button on right trigger second stage made parkour much better.
Original Xbox, probably. 360 emulation is still pretty rough. I doubt anyone has a functioning One emulator and definitely not a Series X emulator. Not much interest since almost all of it is on Windows anyway. The only reason I’ve been watching 360 emulation is for Fable 2.
Also, it’s fairly unlikely that Valve would include an optical drive unless they want to license blu ray stuff from Sony.
And with the way Xbox has been going, a solid Steam Machine could theoretically replace it in the market. Sure, your old discs wouldn’t work, but it would have all the Microsoft exclusives anyway. Even Sony exclusives are making it to Steam now.
I really liked the Steam Controller, but the lack of a right stick was sometimes an issue. Being able to switch between mouse-like and joystick-like input in certain games on the fly was important and not always easy to set up. No issues with the stick itself going bad, but the rubber cap on the stick for both the ones I bought was worn smooth pretty fast. In shooters, I generally had a harder time tracking targets with the touch pad, but an easier time snapping to targets. Quick headshots were easier than with a stick, but sustained full auto fire was oddly tricky. Touch pad makes it shockingly good for N64 emulation since you can put A and B on the ABXY buttons and then the C buttons on the pad without the weirdness of having ‘buttons’ on a stick that you have to resort to with other controllers. The touch pad is also useful for DS emulation. Dual stage triggers also came in handy way more than I expected them to. Really neat, and I’ll definitely try a v2 if they ever make one, but it’s a pretty divisive device and there’s a steep learning curve to using the pad to aim.
Tried a Razer Wolverine Pro Ultimate, and I loved the extra buttons, but stick drift was a serious problem. Four back buttons and two extra shoulder buttons meant my thumbs almost never left the sticks. The controller was basically unusable after a point, though, and I really didn’t feel like spending that much on another one. Steam also wouldn’t recognize the extra buttons, so I had to use Razer’s proprietary app to configure it, which wasn’t great.
Was gifted a Dualsense Edge and it’s so far been really nice. Haven’t had much use for the touchpad yet, but that’s mostly because of the games I’ve been playing. Sticks are pretty cheaply replaceable, but I haven’t had any issues with them after about a year of heavy use. Steam also recognizes all the extra buttons and lets me map them all I want, unlike the Wolverine. Battery life is much worse than a standard Dualsense, though. Apparently they cut into the battery area to make room for the removable stick units. That battery life issue is my only problem so far, however. Well, that, and I doubt I would have paid $200 for it. Again, it was a gift.
What I would really like to see is a controller with six face buttons, similar to how the original Xbox controllers or even the N64 controller have them. I wouldn’t always use the extra buttons, but there are times when they’d really come in handy.
And probably some last minute WiiU ports.
Really hoping one of those is Xenoblade X. The end of 3 made it look like they’re merging all the Xeno games, and X is the only one from Blade that’s not on the Switch.
Why not just expand on the winning formula for the original Arkham games? Do a forty year time skip and have the player as Terry instead of Bruce. Call it Beyond Arkham. It would probably print money if it’s as good as Knight or Origins, to say nothing of how much they would get if it was as good as Asylum or City.
Every update breaks F4SE. Same with SKSE. Just wait a few days and it’ll be fine.
Devs tend to go with simplified or cartoony graphics for legibility on the small integrated screen, but that’s just an art style choice. Doesn’t look too far off from Xenoblade 3, especially given polygons will be saved by not having to render a mile out. Or consider that Doom 2016 runs decently on the Switch.