Grainstorm
It’s a ridiculously versatile granular sampler synthesizer. Obviously not for everyone, but it’s super fun to just make weird soundscapes with. Even with just your phone mic.
Grainstorm
It’s a ridiculously versatile granular sampler synthesizer. Obviously not for everyone, but it’s super fun to just make weird soundscapes with. Even with just your phone mic.
Hmm. That doesn’t sound particularly enjoyable. I haven’t played a Zelda game since Skyward Sword, and that one really rubbed me the wrong way. Formulaic and dull. I suppose that’s why the next entry made such drastic changes. I might just emulate BotW someday to see what all the fuss is about.
I’ve got it up and running in Yuzu with prod.keys 18.0. At least I watched the opening cinematic. Not that interested in playing. Just seeing if it was true.
LOL at people worried about spoilers for a Zelda game.
Because, like many, you can’t remember the name of that game, but just about everyone knows about Palworld.
I generally hate racing games. The one I do remember playing a lot was 1990’s Stunts. It was an early polygonal game. You could make your own tracks. It’s was pretty ahead of its time.
I too choose this guy’s dead wife.
I have an XBox 360 controller lying around that still works great. I have a couple DS4s that still work great even though the rubber started coming off the analog sticks. The one Dualsense I bought crapped out after a single year of moderate use.
I would look at that, but I bounced off VIM hard, so probably not for me.
the death of Atom
I’m still in mourning.
Yeah, I might get back to it sometime. It is a mish-mash of so many video game tropes I love. It was just one particular instance where I forced myself through a dungeon as fast as I could, got frustrated with the boss and died a couple of times, finally made it, and wasn’t fast enough to beat the NPC that just completely ticked me off and made me put it down. Those monk trial things really tested my patience for a bit there, too.
Long, long puzzle dungeons that encourage you to race against the NPCs. I hated that mechanic so much, I never finished the game.
Often, all this music software is used in solitude
Beethoven composed in solitude, too.
Yes, there’s something about a live performance that can’t exactly be reproduced jamming with yourself in your bedroom, but that doesn’t mean that great music can’t come out of both processes.
Beato is definitely channeling a little “git offa mah lawwn!” vibes. The reason we don’t get any more Led Zeppelins or Pink Floyds or whichever brand of classic rock he worships at the altar of isn’t because there aren’t talented musicians making music. It’s because the circumstances that those artists thrived under no longer exist, and likely never will again.
Synthesizers and music technology in general.
I could write an essay or two about how much has changed in the past fifty years. Most of it for the better.
Yeah, and if you went past the mode you wanted, selection was one-way. You had to flip that select switch down over and over and hope you didn’t go past it the next time around.
Combat on Atari 2600. It was the game that came with the system.
I moved to a smaller city in South Korea in 2004 to teach English. A short while after I got there, I met a couple who were from a small town down the road from the small town I grew up in in Eastern Canada. Apparently we even went to the same small university (3000 students total) together and I somehow managed to never see them there.
I have blown so many hours on Towers.
I know it’s a bit of a silly example, but in the public school in Korea where I taught for a while, teachers would write their Windows passwords on post-its and stick them to the monitors. Haha!
That’s encouraging. Wind Waker might be my favorite.