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That’s the entire AA series on Switch now with the exception of Layton vs Wright. Hopefully, this means AA7 is next?
That’s the entire AA series on Switch now with the exception of Layton vs Wright. Hopefully, this means AA7 is next?
That is painfully close to being possible to read in iambic pentameter.
I’m cautiously optimistic. It looks like a solid core for combat, they need to keep the power creep in check. Most of PoE1’s issues stem from the fact that an optimized build just one-shots everything, and the bandaid fixes that try to fit a source of challenge into that meta.
Particularly one who doesn’t understand significant figures. Are you certain that you’re precisely 74.000 inches, without even a thousandth of an inch of rounding? If not, you don’t get to use 5 sigfigs when converting.
I remember how people used to joke about the second page of Google results being a desolate wasteland where no one ever looks, now I just instinctively scroll down a bit because I know the first page of results is going to be trash.
It’s the fact that it could just be a checkbox in search settings, but they make it as hidden as humanly possible, not only is it in the registry, but it’s not an existing flag you can change, it’s a flag you have to know the exact name of to add. It only takes a minute if you’re the type of person to be here commenting on a Linux meme on Lemmy, but to the average user, the option almost doesn’t exist.
Still do, in all likelihood.
Somewhat pedantically speaking, the belief that an evil god exists (exclusively or otherwise) is dystheism. Misotheism is the hatred of a god or gods. Dystheism implies misotheism, but they’re not exactly the same.
BotW ruined the series. Open world, despite the promise of freedom, is a crippling set of shackles on world design. No upgrade can meaningfully interact with the world because every area has to be a potential first area. There’s no mystery of “what’s past this obstacle?” because everything has to be passable as soon as you see it. Worst of all, your reward for thoroughly exploring and completing all the optional quests? Butchering the final boss, which at full power is a highlight of the game, into the worst anticlimax of the series by removing multiple entire phases and drastically nerfing the HP of the phases that remain. The only intact phase literally can’t hit you if you just run in circles around it.
All of this wouldn’t be too bad if it was a one off, but Aonuma confirmed it’s the template for the series going forward. We’ll never see another proper Zelda game.
Competitive NES Tetris exemplifies this. The game was already retro when most current top players were fetuses, which completely eliminates nostalgia as a possible factor.
Oh, that’s intentional? I just assumed it was a manufacturing defect where the perforation doesn’t quite detach the cap from the ring.
Upstate in NY is literally the entire state other than NYC and Long Island.
It’s actually even worse. They tried to pass off 2048x1080 as a big upgrade over 1920x1080 by marketing it as “2K”. It didn’t work, but locked marketing into using the horizontal resolution.
Is this an actual thing or is it a misinterpretation of the standard boilerplate “you grant us a non-exclusive non-transferrable license to do the basic things that make a post visible to other people on the internet” message that every platform where you post stuff has?
Yeah, this is a classic example of a problem that looks very simple if you haven’t researched it at all, but it’s an absolute mess once you start digging into the details.
The Celeste mod Strawberry Jam. It’s a lot of fun, but I’d be more than satisfied with just getting through the expert levels, which are already at the point where simply watching gameplay of them would kill a small Victorian child, but I’m at just the right level of masochism that this is a tough but satisfying grind. But I’ve seen what’s next, I’m fully aware of the horrors of the Grandmaster levels, and I know I’ll hit my upper limit well before 100% completion.
A lot of times the system is “you can learn how it works or grind until you can have no strategy and still win”, and unfortunately people tend to just take the latter option when given the choice.
The difficulty curve in Tetris has a few different possible knobs to adjust as the levels go up, generally involving how much of a delay you have on certain events. The most obvious is gravity, which is how many frames it takes to fall one space (or, to ramp that up further, how many spaces it falls per frame), but the relevant one here is lock delay. This is the amount of time between the piece landing and the player losing control over the piece. Low lock delay like you have on NES tends to make small mistakes a lot more punishing. High lock delay lets you reposition a piece shortly after it falls. Modern Tetris has a small but highly controversial change to the lock delay logic: rotating a piece resets the timer. This means you can spam the rotate button to think about where to place a piece indefinitely, a technique called infinite spin. Presumably this was done with timed and battle modes in mind, where this isn’t really an advantage because it’s always better to play quickly, but in endless it has no meaningful cost. So leaderboards started to get pretty grotesque, with top scoring games dragging on for dozens of hours. Something had to be done about it, and shifting focus entirely to timed and line limited modes was the choice they made for better or worse.
The crash was known, it’s been reached by a TAS but no human had gotten far enough to trigger it. He was intentionally trying for the crash to be the first one to do it.
It should be legal to slash the tires of anyone who does this.