Maybe not this specific statement, but I think it certainly highlights that everything about the game in general has been kind of a mess.
Maybe not this specific statement, but I think it certainly highlights that everything about the game in general has been kind of a mess.
Are they actually bounty hunters? The trailer made it seem like they were gladiators competing in a blood sport league.
You’re off by 4 years. It came out in 2010. Not old enough to vote yet, but then Disney throwing out gratuitous remakes and nostalgia bait is par for the course these days.
I could never get through the 2nd ostrich riding sequence in the 2nd level as a kid. The rest of the game was fine, though, once I used the level select to skip ahead. Turns out, it was because my eyesight was shit and I couldn’t even see the correct obstacles on screen (I was trying to avoid the branches, but no it was pink hippos and bird nests the whole time, so my timing on the double jumps was always off). Replaying the game a couple years back when Disney re-released it alongside Aladdin, I found it still tricky, but doable.
“Hey! Listen!”
Yeah, I went there.
IIRC back in the day there was a fan theory that Bongo Bongo was a prisoner who became a monster after dying in the Shadow Temple. So the disembodied hands would be a relic of either his torture or execution.
Can’t go wrong with pretty much any pre-Skyward Sword Zelda. SS itself also has Ballad of the Goddess, which was good, but I can’t remember any other tunes from it or BOTW that aren’t just reprises of tracks from previous games.
Why would I shell out $50 to play on a tiny ass screen with shitty touchscreen controls? Fuck that noise.
Sorry, but there is no context. All of the other bounty hunters just exist to pad out the multiplayer roster and provide random encounters in single player. They don’t actually have any plot significance.
Yeah, Switch pointer controls were pretty YMMV, simply because the joycons themselves aren’t nearly as reliable in that regard as the Wiimotes were.
Link is for the wrong trailer.
The way I see it, if you’ve bought a game from GOG you’ve already paid, so no one can truthfully say in good faith that subsequently grabbing a cracked version of the Steam release is a lost sale.
Hm, don’t remember seeing that with the Switch demo. Yeah, that’s skeevy though.
Todd Howard? Wasn’t expecting that. Anywho, looks like this’ll mainly be in 1st person? That’s kinda neat actually, I don’t think we’ve had a 1st person Indy before.
I’m pretty sure that’s just saving the replay.
It’s leave, you idiot! Make like a tree and leave! You sound like a damn fool when you say it wrong.
I mean, sure. That’s basically how always-online DRM for games works. But the fact is that you do still have the disc with data on it, so generally it’s just a matter of time before someone comes up with a way to bypass or spoof the DRM.
With the obvious caveat that IANAL, I think there’s a distinction to be made between the physical medium that an IP is distributed on, if any, and the IP itself. Like, when you buy a movie on DVD you obviously don’t own the IP. But strictly speaking, you don’t even own that particular copy of the movie as encoded on the disc you bought. But you do own the disc itself, which just happens to have a copy of the movie on it. So while a publisher can always pull their IPs, and make it illegal for people to distribute them, they can’t come and take the discs that you already legally own.
That’s a failure to download the installers to begin with, not them being taken away from you after the fact.