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Joined 1 year ago
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Cake day: July 14th, 2023

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  • For gaming, you’ve got Steam, which is pretty close to the ideal legit content delivery service. You don’t even necessarily have to pirate in order to demo games if you’re comfortable paying up front and making a decision within 2 hours.

    Nothing similar exists or has existed for TV/Movies. Netflix was pretty good for a while, but you’ve never had the option to download the content to your own hard drive. Now you’re not even allowed to log in to your account on as many devices as you want.

    Give me a service that’s a free storefront where I can pay a one-time fee for content that I’m actually interested in and download it to my hard drive as many times in as many places as I care to. Bonus points if I can stream to other devices that I’m logged in to and lend my purchases to my friends & family like I can with Steam. I don’t care if there’s DRM in the form of me having to log in to actually use the content if I can use it the way I want.





  • I’m not going to tell you all the things you mentioned are impossible. I’ve read your other comments too. I’ve seen homeless women crying in the street, people with obvious mental or physical problems begging. Homelessness - visible homelessness - is terribly common. As far as crime goes, I don’t know, maybe people target tourists? My rental car visibly full of luggage was broken into in San Jose once, and they stole a bunch of electronics. Learned my lesson on that one. Apart from that I’ve wandered around some rough areas on occasion and in 36 years I’ve never been victimized in person.

    Anyway, one last point: according to official stats, the rate of homelessness in Australia is nearly 3x that in the US, although I imagine that Australia probably counts homelessness differently, so it’s hard to compare, but 3x seems like a big difference for simple differences in methodology to account for. That said, I’m sure Australia has better services, so it may not be as visible to the average person, and less of a struggle for those experiencing homelessness. Hard for me to believe things are all that much better in the land of Murdoch, though.













  • Correct, but we aren’t talking about them.

    Uh… you were talking about them. Those are the two examples of bugs that you provided. I literally wouldn’t have made the comment if you hadn’t brought them up.

    such as restoration bonuses buffing enchantments, the various duplication glitches, and basically everything involving horses

    Like if you had said these originally, I wouldn’t have even argued with you. I never personally experienced those bugs, probably because I don’t play games like I’m a QA tester, but I know many people did.

    Not really - plenty of other games use Havok physics and don’t suffer from the same issues, or at least not to the same degree. Perhaps there’s a reason other developers using the Havok physics engine don’t make games with huge quantities of dynamic objects loaded at once.

    I’ve definitely fallen through the world in several of the games listed there. But anyway, specifically, I said persistent physics objects. You can drop a cabbage in Whiterun, walk to Solitude and back, and the cabbage is right where you left it. In, say, GTA, you get out of your car and look away for 5 seconds, turn around, and it’s gone. Most games work more like GTA, where a limited number of objects even have full physics simulation, and those that do are only in memory if you’ve looked at them in the last x seconds. Otherwise, they unload and are lost forever.

    Now, whether it’s even worth having so much physics-enabled clutter is another question. It certainly contributes to immersion, but is it more trouble than it’s worth?


  • clipping through collision boxes and falling through maps

    These are famously common bugs across games in all genres running on all kinds of different engines. I’d go so far as to not even call them bugs because computers simply don’t have the power to calculate collision down to the picosecond/picometer. Every game that’s ever been made has sacrificed precision in physics for performance.

    Perhaps the reason it’s more noticeable in Bethesda games is because they typically have way more persistent, physics-enabled objects. That’s actually a strength of the engine, and something no other developer really even attempts.