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I grew up in the '80s. I was expecting either nuclear annihilation or cities on the moon.
It’s the fourth game in the X series. Originally named after the player’s ship in the first game, the X-Shuttle. X being short for experimental.
Regarding “Foundations”, from the Release Q&A
Why is the game called X4: Foundations?
Owen: I think some people get confused because of the two different uses of the word foundations. I think some people maybe think foundation like a corporation or a charity, while we’re more thinking of the building foundation. Something we build off and what the races in the universe are building off. They’re still recovering from all the gates shut down and they’re finally getting on their feet.
Bernd: It’s funny, how we choose names. It was not not long before the presentation actually that we had a long list of possible names and some people like some, but there was no name that everybody liked. Once that we found this name, everybody seemed to like it. Partially for different reasons. But what I like about the names for X-games is always that they leave some things to interpretation just like the X itself. If the game stands for anything, then it stands for the freedom and that the game can be different things for different people.
It makes no difference. With Mondays off, Tuesday becomes the new Monday. Fridays off means Thursday starts feeling like Friday.
GZDoom + supporting .WAD files: ~130MB installed.
Ultimate Doom Builder: ~35MB installed.
Foobar2000 + .mod file support: ~13MB installed.
OpenMPT: ~21MB installed.
Okular: 230MB installed.
Fill the rest up with community maps/mods, tracker files and ebooks.
They are. T&F recently cut a deal with Microsoft. Without author’s consent, of course.
I’m fairly sure a few others have too, but that’s the only article I could find quickly.
The Forever Winter. Released in early access due to popular demand. It’s rough, divisive, and difficult as hell. It’s also incredibly grim and hauntingly beautiful. It’s a PvE-only, stealth-based, extraction (non-)shooter where you scavenge resources to survive in the shadow of a military-industrial complex run absolutely amok. You are incredibly underpowered, outnumbered and outgunned, to the point where if you need to start shooting, you’re probably already dead. Gameplay is tense, frightening, and really drives home the overwhelming feeling of being a small fish in a really fucking big pond. It’s the opposite of a power fantasy and I’m really glad someone is doing something that different.
I’m not sure I’d recommend it in the state it’s in, if at all, but it’s definitely making me feel some kind of way. I don’t normally enjoy extraction shooters, but I find myself coming back to this one. Not that it’s really a shooter. Maybe that’s what’s doing it for me. The most divisive part is the water mechanic. It’s a key resource for your settlement; If you run out of water you lose all your stuff. But, it drains in real time not game time so it’s kind of a big commitment at the moment. Personally I understand both sides of the argument and I haven’t decided where I fall yet. It’s definitely worked on me because I find myself thinking about the game when I’m not playing, but if I end up taking a break I’m not sure I’ll have the commitment to build back up from scratch again.
Any new parts are most likely going to necessitate a complete rebuild. Your mainboard probably tops out at PCI3, a new GPU will be PCI4. It’ll work, but you won’t see as big an improvement as you expect. Any new CPU is going to need a new mainboard because intel. New mainboard means upgrading to DDR5 RAM because that’s the standard now.
Alternatively go the secondhand route, you should be able to pick up an i5 or i7 that’s socket compatible for not much.
I’m running Bazzite on LeGo and it does this. No idea what until or settings it uses to achieve it tho.
As an old school doom mapper from the 90s, it absolutely isn’t. You build a room, apply F_SKY1 to the ceiling, and that’s it. The engine renders it more like a wall, but it’s not a traditional skybox in that it doesn’t exist in the level geometry outside of the room it’s applied to.
Sorry to necro the thread but I ended up getting one of these and it’s great so thanks for the recommendation. Recently switched to Linux and found Rivalcfg supports aerox 5. Terminal only, but worth checking out if you’re still searching.
Strictly speaking this is a subset of what the food industry calls reformulation. They’ll also reformulate a product for other reasons (eg to reduce sugar/fat/salt or add a vitamin so they can make a health claim, tweak the flavour if it isn’t performing well, etc) but reducing materials and manufacturing costs is a big part of it. Maybe we can coin the term “deformulation”.
Soulseek. I’ll search a band I like, then browse the directories of other people with similar taste.
Your description made me think of The Golden Palominos.
I was, but that’s still really useful to know.
Yep. I suspected something like this. Either from the voice rec or the way it emulates keypresses. Good to know, thanks!
The LeGo built-in controllers. They get a lot of shit for being weird and tbh I get it, but they suit my cartoonishly large hands. The detachable feature is pretty useful too since I can use it for Actual Work™ in public without getting looked at like a freak.
Heliboard. Unfortunately it requires a bit too much setup to recommend to anyone who isn’t tech savvy.