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But in the end, they’d really only be cheating themselves.
But in the end, they’d really only be cheating themselves.
Cost cutting, the advent of digital distribution, as well as technological and game design improvements that allowed for such information to be conveyed in game, all contributed to game manuals becoming less and less valuable. Due to these factors, they kept getting smaller and smaller until one day the just stopped being commonly made.
Though my nostalgia still misses them (and strategy guides).
Piggybacking on to this excellent comment to elaborate on modding New Vegas. Everything except NVR works great! I’d recommend using this to install MO2
4GB patcher has a Linux specific version on the Nexus Mods page.
You can run most tools like the BSA decompressor or the TTW installer using Protontricks.
xLODGen can be added as a tool to MO2 and just works.
edit: Forgot to mention, Wabbajack doesn’t work. Best just to run it on a Windows VM and move the files. Also, the current working version of MO2 doesn’t support Root builder. So just move any files that need to be in the game folder directly to the game folder.
Capital punishment or Begin Again?
It does not. A bit of intense work arounds can kind of make it happen, but many lists just fail.
Best bet it to use a VM of Windows, (or dual boot or whatever). But if you use Virtualbox, dont try to use a shared folder to make moving the mods easy, it just crashes the whole VM. My lazy work around was to use sftp to move the mods after.
Yeah, its a good thing Bethesda games aren’t really known for having a vibrant modding community. Otherwise a bunch of headlines saying “new update breaks mods” might turn away a bunch of players who had originally played it on console and would have bought it on PC to try those mods.
Sarcasm aside, the amount of potential new players who changed their minds due to broken mods are far greater than the amount of new players who wouldn’t have gotten it if not for the update. If Bethesda dropped the update even a couple months ago, they could have had the best of both world. It was poorly timed, and definitely cost them sales.
Lol, oh, guess I was preaching to the choir.
Its the most simple handheld gaming PC by far. As with all unfamiliar systems, there is a learning curve that exists, and person to person the difficulties in this will vary. But at a base level, out of the box, the SteamDeck is almost as simple to grasp as something like a Switch (or any other console). If you just want to game, and just want it to work, SteamDeck is your best choice.
Full disclosure though, the deeper you choose to dig into advanced use, the more complicated this question becomes. If you are more familiar with Windows, then using the desktop on a Windows handheld will naturally make more sense at first. But if you are comfortable with Linux (or put in the time to learn), the SteamDeck is far easier to use fully handled than it’s competition thanks to easy to remap on the fly controls and the track pads. But again, this second “advanced usage” point is moot if you just want to buy games from Steam and have them work out of the box.
I guess my point is that you have no argument.
I think you are mistaking me for t0fr. While I do think you had a terrible take, and did ask how it was relevant to what t0fr said about Bethesda’s Fallouts being known for having worse writing, I never argued that Bethesda’s games weren’t the most well known in the series. So, again I fail to see how what you are saying has any relevance to what was asked…
But, for the sake of argument, the StarWars sequel trilogy had the highest combined box office of any of the trilogy’s by far. Does that mean the Sequel trilogy is the best of the three? Did it have the best writing? Does that mean that long time fans shouldn’t get an opinion when stories that they loved get steamrolled over?
Dont get me wrong, I’m enjoying the Fallout show, and I like the Bethesda games. But sales numbers and ownership aren’t the be all end all of what makes good fiction. And pretending like it is largely plays a roll in why we get so much high budget schlock.
Okay, disregarding how terrible of a take that was, which part of your rant was relevant to the topic at hand?
He says as much in the article.
he says it’s “likely” that, as is the case with crunch culture, “managers may acknowledge creating the circumstances leading to burnout…”
Low hanging fruit tastes just as good, and for a lot less work.
Ah, but dont forget Ghandi’s famous quote.
“If a man posts a meme, surely his whole world view is encapsulated in it. For truly I say to you, no human can have depth beyond a joke that they make.”
But then again, maybe you and Ghandi are just making assumptions as shallow as the jokes you are mocking.
And now I do too! Thanks for the recommendation!
lol, holy shit… I can’t believe I didn’t notice that.
So I apparently have too much free time and wanted to check. So I asked ChatGPT how long the border was exactly, and it could only get an approximate guess, and it had to search using Bing to confirm.
Your comment got me curious, so I did some digging. Unfortunately Steam caps out filtering reviews at “above 100”, so I couldn’t find a way to get data on the difference between 100-200 hour players vs 500-1000 hour players for example. But I broke it down by 0-24 hours, 25-49 hours, 50-99 hours, and 100+ hours to see the results.
Unsurprisingly, folks who played it for less than 25 hours liked it the least, with an average of 50% positive reviews. This is also the largest sample size by far, accounting for 51,686 of the roughly 140,000 reviews.
More surprisingly however, the next three data sets (25-49, 50-99, and 100+), order themselves naturally from “most positive sentiment to least”. Essentially, the longer you play it after 25 hours, the more likely you are to rate it negatively.
Breaking it down:
0-24 hours: 50% positive reviews out of 51,686 players.
25-49 hours: 69% positive reviews out of 34.644 players
50-99 hours: 64% positive reviews out of 30,775 players
100+ hours: 61% positive reviews out of 22,800 players.
Oh, and because I just reread your comment, I checked out the 1-10 hour players as well, and your guess there was accurate. 40% positive reviews out of the 27,316 players in that range.
And given that there were more negative reviews in the 0-24 hour range than reviews from people who even played it for more than 100 hours, I would say you were mostly right about the guess that players who played it for a very extensive time and reviewed it negatively were a minority. Even if that minority was made up of about 8,900 reviews, or roughly 6.3%.
While this is far from a “definitive scientific test”, the data on Steam seems to indicate that among people who liked the game enough to put significant time into it, the more they played, the less likely they were to rate it positively.
A definite maybe. Game play is dated and combat is terrible. Pretty standard for RPGs of it’s time, but hard to get past for alot of folks.
But if you like classic CRPG story telling, it’s hands down one of the GOATs. Make sure to grab the unofficial patch (which the GOG version just comes with).
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Weird, seems like we had the opposite experience. On my home network SteamLink is usually about 30-40ms for me, where Moonlight is around 10ms.
Remotely SteamLink is usually about 50ms higher than Moonlight.
This is true when connecting to my Windows and Linux machines.