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Joined 11 months ago
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Cake day: August 2nd, 2023

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  • Single player games rarely need or demand “continued support” and player numbers aren’t indicative of that

    Sure maybe if the gaming industry didn’t constantly release buggy broken messes. But alas that’s not the world we live in and is very much a metric I care about to know whether or not a game is going to become abandonware or at least have community support if the developer won’t. These metrics allow that community or developer to understand if there is a player base which would benefit or a market to keep selling to. So yes they add value for players.

    Single player player numbers aren’t indicative about things getting a sequel, low player count games get sequels, high player count games don’t get sequels. It has no direct bearing.

    They very much are if the game is single player based. Acting as if demand is not a reason for games to get sequels or the budgets which come from player sales is not relevant is completely naive. Yes companies can run into financial hardships, get acquired and all manner of other circumstances that can lead to development being stopped whether there was an active player base or not. That’s not what these metrics represent and can give you an idea of what ip might get cut if a studio is acquired. They are useful and helpful, and I like to see those counts for my own understanding.

    If you want to check if there are guides you can just Google it, it’s a lot more useful to just Google it. Then you’ll actually know instead of guessing.

    Sure that used to work before SEO has killed search results, it’s quicker to check a player count on steam then to wade through garbage ai generated articles to find out if there is an active community following the game. It’s not a guess either if there are many people playing then there will be demand for content on YouTube or other platforms which means I can find guides.

    Knowing single player, player counts is really just for vague curiosity. There’s no real use to it.

    The only reason to hide it is to trick users to get abandon ware games or obscure how bad a game is doing. Keeping those stats up gives you valuable information, as I have pointed out. You are arguing in bad faith here and I honestly don’t know why unless you have some gatcha game on steam that you want to hide player stats on to hopefully drive some sales which is disingenuous.








  • My phone is nearly a 7in screen, I could Bluetooth connect a Playstation controller and have the exact same functionality, using the hardware I already have. I get that if you don’t have a phone with a bigger screen then this becomes more of a proposition as getting a newer device with a larger screen is gonna be north of $1k USD, so spending $200 to get a portable display and extra controller in a sense is not that bad value wise. I do see where people are seeing it being wasteful as other devices are capable just not at the same level, the only thing I’m wondering is how big is the market of people who wouldn’t rather get a $5 phone holder for their ps5 controller and just use their phone. I see a couple people in this thread here but if most realized they could get a similar experience for $5 for a plastic phone clip would this really look as enticing?



  • A console cannot be called a PC or replace a PC. It is a lesser category of product.

    They can and are, lol, the definition for PC is surrounding the hardware. Whether or not the producer of said hardware has included software locks or hardware locks to prevent you from modifying the operating system on the device does not change that distinction, it only provides justification for closed ecosystems and locking down hardware a consumer has purchased, creating a monopoly over what that hardware can access. Hence why you are being called out for supporting said practices whether you set out with that intention or not. All of the devices you called out run on standard architectures for their computing resources which have drivers and kernels built in more than a couple operating systems already. If the software or hardware locks were not there, these devices would be capable of fitting into the narrowly scoped definition of PC you crafted. As others have pointed out the first gen switch can be loaded with Linux, as can a newer switch once you bypass the hardware lock. As can the ATM which runs windows server. Xboxs/Play Stations could run linux or windows as we have kernels built for ARM architecture, yet they are locked down. Allowing companies to redefine their devices allows them to skirt antitrust laws and parroting those same talking points only serves to reduce your ability to use/recycle hardware you have previously purchased.





  • I have always used clonezilla to just make a complete system image if that’s what you are looking for. The downside being its not gonna be a tool you just run from the command line, you need to install it to some bootable media and select each drive to backup. But if a full system image backup is your goal, I’d say give clonezilla a go.