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Cake day: June 14th, 2023

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  • The problem with that argument is that there’s value in something being not Facebook/Meta (or Twitter, or another corporate owned and run mega service), but that value isn’t as easy to demonstrate as “here’s a bunch of shiny features”, and once people are locked in, the focus shifts from improving the service to monetizing the service, making it rapidly worse for everyone.

    People largely don’t think about how the services they use are structured, until any inherent structural issues come back to bite them. Twitter’s an obvious example, with people who were dependent on it for their livelihood from a networking/advertisement perspective ending up in trouble when the service went south. Reddit’s another example, although how that ends up is still TBD.



  • I’d suggest you look into some of what’s possible in Minecraft before dismissing it. The basics are simplistic, but the moment you start dipping into redstone builds you’re opening up an entirely different, entirely more complicated can of worms. Some of the mods available also expand that complexity greatly - Create, for example. It’s a different genre of difficulty than what’s offered by puzzle-based games, but I don’t think it’s possible to argue that there isn’t depth to it. Factorio’s another one which I’d name as offering significant complexity in the same vein.

    I’d also note that Myst is almost generation defining in terms of its complexity. I’d be hard pressed to point towards many other games that were on par with it from its time (and I’m intentionally excluding some of the classic text adventures here, which were difficult in ways unfair to the player).