I’m just this guy, you know. Except on Lemmy.
The fact that KSP2 is still on Steam for $50 is criminal
Kerbal Space Program has a similar vibe, and other space sims take themselves way too seriously to be fun.
RIP KSP2
If that game freezes is in paralyzed?
Ruby is just happy to be included
No that’s WFH jobs
I just watched the movie because there were boobies.
It’s all water under the fridge
That kinda makes sense. Putting all the partition sectors together would probably make it easier to resize. But as standard maintenance it’s like changing the oil on an electric car.
Most modern OSeses do defragmentation on the fly and you don’t really need to do it anymore.
Which makes me sad because I have so many memories of watching a disk defragmenter do its thing from my childhood.
I wouldn’t trust it unless I wrote it myself. And even then maybe not.
Pro tip: Defragmenting only works on spinning drives because it puts the data nearer to the spindle so seek times are shorter. Solid-state drives wear out faster if you defragment them, since every write involves a little bit of damage.
And what happens when DNS inevitably falls over and I need to fix it?
And when I’m watching IP addresses scroll by, IPv6 ones are a lot harder to read than v4
“IP address are four sets of numbers with dots in between AND THAT’S HOW I LIKES IT!” - Me, an old network guy
Honestly the fact that I can’t remember or type IPv6 addresses is a big reason I haven’t bothered figuring it out.
Like that time in Ireland when the banks closed to protest a law and life went on just fine without them.
I grew to love them, too, but I had to overcome decades of muscle memory first.
One mechanic I’d love to see added to Civ is disease. It’s had huge significance throughout history and would be another fun layer to the game.
For example, if you settled near a swamp there would randomly be disease outbreaks. When you encounter a new civ your diseases would have a chance to infect each other’s units, and you would spread it to your Civ if you brought them back.
Military units who are fortified in certain terrain would slowly lose health as they suffer from things, and you could have civilian units that can undo disease damage. Hell, you could purposely send infected units to an uncontacted civs and decimate their populations.
To fight this they could add a hospital district, new great people, and new technologies.
I don’t want a stronger AI because I’m playing it to fantasize about alternative histories. Then again I play FPS games at the lowest difficulty in story mode because I’m here for the story. (And also I’m shit at FPS games.)
I’ve been playing Civ since the first release, and this is the pattern with all of them. The transition to hexagonal tiles was pretty weird at the time.
It’s the third rule of Anarchy Camp: If you see someone taking charge you’re expected to beat them.