I thought the debate was if the AI was reckless/dangerous.
I see no difference between saying “this AI is reckless because a user can put effort into making it suggest poison” and “Microsoft word is reckless because you can write a racist manifesto in it.”
It didn’t just randomly suggest poison, it took effort, and even then it still said it was a bad idea. What do you want?
If a user is determined to get bad results they can usually get them. It shouldn’t be the responsibility or policy of a company to go to extraordinary means to prevent bad actors from getting bad results.
I’m pretty sure you can play my entire list now, but frankly nearly every game worth playing is playable. My list are games that are better than modern games.
Master of Magic - Civ with magic that hasn’t been done as well since. I haven’t checked out the recent remake, but this game was miles ahead of the competition and still stands up as better than most fantasy civ games.
Dune 2000 - basically a Command and conquer reskin, but the factions felt different and balanced.
Dragon Warrior (quest) III and IV - the best RPGs on the NES. III was the finale of a trilogy of games, very customisable and satisfying. IV changed your perspective repeatedly across the story, and I had never seen that in a game before.
SimCity 2000 - probably the best city builder. Newer games looks nicer, have more systems and are generally more nuanced and detailed. However those newer games tend to get bogged down in details and it becomes more difficult to get into them. For me this hit the right balance between complexity and ease.
Shingen the Ruler - for some reason I am convinced that it was called shingen the conquerer, but can find no evidence of this. A sengoku period grand strategy game on the NES. I always want the total war games to be more like this game, but instead the real time battles feel far less satisfying and tactical that a turn based version.