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Cake day: September 27th, 2023

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  • Mirodir@discuss.tchncs.detoProgrammer Humor@programming.devSus
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    17 days ago

    Sure. You have to solve it from inside out:

    • not()…See comment below for this one, I was tricked is a base function that negates what’s inside (turning True to False and vice versa) giving it no parameter returns “True” (because no parameter counts as False)
    • str(x) turns x into a string, in this case it turns the boolean True into the text string ‘True’
    • min(x) returns the minimal element of an iterable. In this case the character ‘T’ because capital letters come before non-capital letters, otherwise it would return ‘e’ (I’m not entirely sure if it uses unicode, ascii or something else to compare characters, but usually capitals have a lower value than non-capitals and otherwise in alphabetical order ascending)
    • ord(x) returns the unicode number of x, in this case turning ‘T’ into the integer 84
    • range(x) creates an iterable from 0 to x (non-inclusive), in this case you can think of it as the list [0, 1, 2, …82, 83] (it’s technically an object of type range but details…)
    • sum(x) sums up all elements of a list, summing all numbers between 0 and 84 (non-inclusive) is 3486
    • chr(x) is the inverse of ord(x) and returns the character at position x, which, you guessed it, is ‘ඞ’ at position 3486.

    The huge coincidental part is that ඞ lies at a position that can be reached by a cumulative sum of integers between 0 and a given integer. From there on it’s only a question of finding a way to feed that integer into chr(sum(range(x)))



  • after leaving can’t join another for a year

    Can you fix this? There was enough misinformation floating around about this already when this feature went into beta.

    Adults can leave a family at any time, however, they will need to wait 1 year from when they joined the previous family to create or join a new family.

    it should say something like: “After joining, can’t join another for a year”






  • I can only speak for myself. For me it felt really great being able to explore the world having absolutely zero idea of what is what, how much game is left, etc. It is reminiscent of a time when I was a kid and playing a game was exactly like that.

    I even got quite sad when my friend “accidentally” told me

    spoiler

    That a certain action I did locked me into a specific ending unless I did something I probably wouldn’t be able to figure out. Rationally I understand that this is as inconsequential as it gets, but I didn’t even know for sure if there were multiple endings until that point.







  • I’d argue that with their definition of bots as “a software application that runs automated tasks over the internet” and later their definition of download bots as “Download bots are automated programs that can be used to automatically download software or mobile apps.”, automated software updates could absolutely be counted as bot activity by them.

    Of course, if they count it as such, the traffic generated that way would fall into the 17.3% “good bot” traffic and not in the 30.2% “bad bot” traffic.

    Looking at their report, without digging too deep into it, I also find it concerning that they seem to use “internet traffic” and “website traffic” interchangeably.


  • I definitely paid with some time investment, but you bet I wrote a short script to automate toggling that rule on/off. It’s also not like I had to run that script every time I wanted to play a game. Only to play a game in my brother’s library while he was playing something else or when I wanted to play one of my games and he was already in one.

    Summing up the time investment vs. the cost of games, and using a time-money conversion rate that assumes I had a well paying job in my field and wasn’t still a student, it was definitely profitable.

    You’re definitely right on the frustration front though: I bought many games just to not have to deal with this. It was mostly used for games one of us was on the fence about. Or (like in the Outlast case) only one of us really wanting to play a game and the other just playing along because playing together is fun no matter the game.
    Now, in the former case, it might be back to sailing the seas.


  • Mirodir@discuss.tchncs.detoGames@lemmy.worldSteam :: Introducing Steam Families
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    7 months ago

    I think people are more negative than positive about this change. The old system allowed for far more freedom at the cost of being more annoying to set up.
    This change cracks down on anyone who used the old system in unintended ways, i.e. to share games with family members not living in the same household. For now that check only compares store region/country, but I wouldn’t be surprised if they tighten the requirements further in the future.

    It’s also a negative compared to the old system if one of your (adult) family members throws a huge tantrum, allowing them to cause a lot more damage and inconvenience than before.

    Edit: I just wanna mention, I am saying this as someone who is usually “RiDiNg sTeAm’S DiCK”.


  • Simply blocking steam in your local firewall was enough with the old system, if the last thing the account saw was the library being open to play on or being the owner of the game.

    There are a lot of weird, convoluted tricks you could do with the old system to get around most of the issues. For example: I’ve recently managed to play Outlast: Trials with my brother despite only one of us owning it by turning on the firewall between sending the invite and accepting it and then accepting the invite and launching the game before the invite receiving account (who has to be the owner of the game) sees the invite sending account as offline.

    We’ve discovered this firewall trick relatively soon after Valve fixed the offline mode “exploit”, but we never shared it publically so it wouldn’t get fixed too. I have seen a few people talk about it over the years though.



  • I’m pretty sure this was already the case in some games before, depending on the netcode of the game.

    The old FAQ said:

    What if a borrower is caught cheating or committing fraud while playing my shared games? Your Family Sharing privileges may be revoked and your account may also be VAC banned if a borrower cheats or commits fraud. In addition, not all VAC protected games are shareable. We recommend you only authorize familiar Steam Accounts and familiar computers you know to be secure. And as always, never give your password to anyone.

    If it’s a game with VAC it probably always worked as described above, but for example: People in Fall Guys did use this trick to avoid getting banned for cheating until they turned off Family Share for Fall Guys shortly after release.


  • The one year period of waiting after leaving one seems excessive.

    It’s slightly better than that for the person who leaves. It’s a one year period starting the moment they joined the previous one. So if you’ve been part of a family for 1+ years you can join/create a new one right away.

    The slot you occupied however does stay locked for an additional year.

    I also have my current setup with found family and as I live close to a country border I cannot switch over properly as I have members on both sides of the border. I understand their intent is “same household”, so I do understand why this is the case, still sucks for me though.

    I hope they have good separation of the logical family and the physical pc’s, It’s really annoying to resetup stuff with my partner every time one of us installs a different linux distro.

    After toying around in the beta, this seems to not be an issue anymore as they seem to actually go off accounts now and not hardware anymore. It was quite frustrating in the old system though.