Sure, but what good is an IP if you can’t generate new products to attract and keep users?
Sure, but what good is an IP if you can’t generate new products to attract and keep users?
Fuck this, fuck that, fuck you, I’m out.
Mr Pink walked away with the diamonds before the police arrived. It’s not clear if he was caught or not but he did walk away. https://youtu.be/0GQc_SwSp_U?si=1XjXFxckgrvR_6EV
Would Reservoir Dogs also count in that case?
Yeah, everyone knows 9 women can generate a baby in 1 month.
And you had to scour forums with dubious links to find official or unofficial patches.
I agree, if you took out the side quests and mini games you’d get another FF16 which was an absolute slog by the end of it because of how monotonous it was with lack of variety
Randy Rhoads
As respectfully as I can say this, so what? I don’t care about it trying to be a mass appeal GOTY art piece that pushes boundaries. I want an AC game with the stupid silly robots blowing shit up. Anything that tales me out building said robots or blowing said shit up is a negative for me. If anything having more bloat with cutscenes and dialogue and exposition detracts from the experience.
Of course you can, but I prefer judging a game on what it focuses on. Kind of like judging undertale on its graphics, it’s not the main point. AC is all about the combat and customization, and anything that gets in the way of that is what I would judge harshly.
What do you mean by branch out? They set out to do an action game like they did 10 years ago where the story is entirely secondary to the gameplay and mechanics. If anything having a super cutscene heavy character development drama would be branching out from what the series is all about.
Because at this point it is their stylistic choice, same as Ace Combat or like asking Kojima not to make a convoluted vomit of a narrative. You kind of know what you are getting into. And with how much long cutscenes and exposition takes you out if the game (I’m looking at you FFXVI) I like this approach to pure action games.
I find it funny how many reviewers complained about the story, it’s a From game. It is the equivalent of complaining about dialogue in porn.
Completely agree 16 is not as strong narratively, merely saying the RPG style is similar, where you are role playing a very focused character with clearly defined personality and mechanics. As opposed to something like FallOut or an MMO where you can taylor your character’s specialization.
I get some of your criticisms for the game and agree with a lot of them. But I don’t see a narrow more action focused character and mechanics as a bad thing, FFXVI is basically a Japanese Witcher 3. Now you may dislike that in favor of more blank slate character development and that’s fine. What I do find a major problem in 16 is that the combat system is complete overkill for the standard difficulty as the enemy AI is extremely passive outside of the big fights. So the game doesn’t force you to really make hard choices in terms of loadout and moment to moment gameplay a la DMC5.
Also, the side quests really suck mechanically and slow down the narrative way too much.
My first was Yellow and I didn’t know you could re-order your party so my pikachu was 20 levels ahead of everyone else.
Powerwolf was the first one I thought of. “Resurrection by Erection” kind of says it all.