I mean, its a completely different system for a different type of game. Thay’s like saying “Gears of War did 3rd person shooting well, Halo has no excuse for not doing that”
I mean, its a completely different system for a different type of game. Thay’s like saying “Gears of War did 3rd person shooting well, Halo has no excuse for not doing that”
That’s why i loved Divinity Original Sin 2, fairly sparse combat, only when necessary, and when it wasnt necessary it was short and sweet. Made the combat quite a treat, certainly helped that it was an amazing system
I think they mean when those system are impelmented into non RPGs, such as the new God of War games, Spider-Man, etc.
Because the z axis is represented as an extension of the xy-plane, coming out of the paper essentially, so we represent it as up
That’s not true though. While there isn’t a standard, convention is to have z up in mathematics, as z is extending the xy plane we normally work with into a third space.
I mean the b-movie feel is definitely the attractor, not a detractor for fans. I totally understand how thats not everyone’s cup of tea tho.
I will say that the stealth sandbox in MGS3 and MGSV rival what other great stealth titles like Splinter Cell, Thief etc have to offer.