![](https://lemmy.world/pictrs/image/603e8cc2-aa23-4c50-9f24-24e8712ae87d.jpeg)
![](https://lemmy.world/pictrs/image/78c808b2-acf4-492d-8776-fff2ad3c6a69.jpeg)
Thanks for the tip!!
Thanks for the tip!!
From what I understand you always want to keep accidentals as close to their note as you can to decrease chances to misread the notation.
Impressive! Try getting in touch with the ABC crew or pannenkoek2012! Seeing as many of the levels require: numerous frame-perfect inputs, making tons of object clones, and absurd analog stick precision. I’m sure they’d love to learn how you did it RTA!
I like to think I lurk enough to not generally be recognized.
There’s a project I could have written in Rust. Maybe some of the headache wouldn’t have ever happened using Rust.
I also didn’t know Rust at the time and it was a large project with unkind deadlines. I think the right tool for the job can also depend on available resources. So while the more unsafe, older tool I used caused a few small issues that Rust would not have; the project wouldn’t have been finished if I’d used Rust.
Not as easy of a choice when I’m struggling to get a job :/
This popped up in my recommended a day or two ago. Can highly recommend for anyone interested in the subject.
Cathode Ray Dude is amazing for weird old tech stuff!
Oldest by release is my NES which I got recently as a sort of gift sort of “Well I’m not using it” from a family member.
Oldest in terms of owned by me the longest is my SNES which I got for Christmas when I was about 8-10 along with a CRT, I remember that Christmas quite fondly.
I don’t find myself often going through the effort to play my retro consoles anymore with projects taking up a lot of my time. If I had the time, however, I’d happily use the consoles over emulating, which I do frequently.