

Um, good?
Um, good?
Specifically for ps3 emulation you would benefit from having as good a cpu as possible.
An R5 2600 is listed as D tier on the rpcs3 CPU tier list.
Anecdotally thats the same cpu I use in my windows media computer in my living room. I’ve tried to do ps3 emulation on it quite a bit. It’s a little hit and miss but mostly miss. I can somewhat get away with playing easy to run games but anything even remotely difficult to run is unplayably slow. And I’ve got an RTX 3060 ti in that. That GTX 1660 is not going to help things.
These things always annoy the hell out of me. Not because they’re giving the game away so soon after release, but because they always say they’re giving the games away for free when they’re not. You have to have a PS+ account to play these. If you ever unsub you lose access to these games until you subscribe again. My library of games that I own should not be a subscription service. If you’re giving me a “free” game it should actually be free and not contigent upon a $70 yearly fee. Xbox used to do the same thing but you actually got to keep your games if you ever unsubscribed from live gold.
There we go. I was waiting to be represented.
In my experience running non-steam games through steam with proton is the best way to play those games too. The only time I’ve ever had to use lutris was when I had to install some DLC for a GOG application on the same prefix as the game because it had a separate exe installer for that DLC. I haven’t been able to figure out a way to do that through steam. But once I got that done I just ran the game through steam and it worked perfectly. The heroic games launcher gets suggested a lot too but I literally have never been able to get it to work for a single game.
I assume they’re referring to actual hardware. I’d imagine the percentage of gamers playing emulated games is much higher than 14%.
Edit: Found the article
It appears I am correct.
Well no. As others have said the force in the pole will travel at the speed of sound.
Though if you were to wiggle the flashlight back and forth really fast the spotlight on the moon would travel “faster” than the speed of light.
To be clear. The only required rt Indiana Jones utilizes is raytraced global illumination which does require tensor cores to work. But as long as you have a 20 series card or later you should be able to get playable performance if you manage your settings correctly. It only becomes super heavy when you enable rt reflections, rt sunshadows, or full path tracing. The latter of which being VERY expensive and what I’d assume most people think when they think of ray tracing. It does look really really good though and personally myself I’d rather play that game at 60 fps (or lower let’s be real) in order to play with full pathtracing instead of playing with just the RTGI at a much higher fps. I’d at least recommend turning on the RT sunshadows if you can because shadows without it are very shimmery and aliased. Especially foliage. In games like Indiana Jones that have been designed from the ground up with raytracing in mind it makes a gigantic difference in how grounded the world feels. The level of detail they baked into every asset is insane and path-tracing elevates the whole experience a huge amount when compared to the default RTGI because every nook and cranny on every object casts accurate shadows and bounce lighting on itself and the environment.
I assume Doom is going to be the same way.
This is incorrect. The new indiana Jones game requires raytracing as does the upcoming doom game. As much as you may or may not like it traditional rasterized graphics are (starting) to be phased out. At least across the AAA gaming space. The theoretical benefits to workload for developers make it pretty much an inevitability at this point once workflows and optimizations are figured out. Though I doubt rasterized graphics will completely go away. Much like how pixel art games are very much still a thing decades after becoming obsolete.
If it’s anything like how the Wii was basically a GameCube it may not even be all that hard to rework existing switch emulators to work with switch 2 games. Given that it’s going to have full back compat I bet that’s why they went after switch emus so hard. They wanted to halt development as much as possible for as long as possible so it doesn’t eat away at their switch 2 sales.
Genki: “we bought this switch 2 model off the black market”
Nintendo: “we did not provide the switch 2 to Genki”
Yes, we know. You’re not telling us anything new.
Also it’s what Dragon Ball is based on and it’s a primary influence for most if not all Shonen anime.
Its like getting upset when two different projects are made based on the Greek Pantheon.
Well it’s photoshopped with an image of a different cat with a probable eye infection. Not a lot better.
His speech made me tear up a little and I have absolutely no dog in this race whatsoever. The fuck is wrong with people?
Yeah it’s a huge pain in the ass to replace the screen too.
I mean. Most of the article is devoted to addressing this exact question. Before, it was just about making games playable on modern computers. This is about preserving games for the long term and making sure things are compatible with machines far into the future. The distinction may be a minor one but there is a difference in what this is vs. what they’ve been doing in the past. In fact this initiative is being worked towards because of their past experience in preserving games not separate from it.
Shure SM58/57
No, why would I give a shit? Let them die.
“I should call her.”
Mine hasn’t gotten much use lately because the steamdeck itself has indirectly usurped it but man I love my steam controller. It’s genuinely the best controller ever made for certain types of games. I find it very difficult to play FPS games without it (or the steamdeck) due to getting so used to gyro aiming with the capacitive touch sensors. My only real gripe with it is the subpar build quality. They’ve learned a lot since then in terms of hardware manufacturing so I can’t wait for them to put out a new steam controller.