Oof thank you though
Oof thank you though
Pulls support or bricks the program on those systems? There’s a difference.
I hate it when I forget relevant things like that.
TESO and Star Field?
Because the scalpers bought a whole bunch. From PlayStation’s perspective it’s a success because they got paid.
Wouldn’t that make them super easy to knock down though? Pal World can just open it’s records to show Nintendo’s process wasn’t novel.
I’ll be that guy. Up to ME it was pretty good and it just worked. Then it took up the every other version being good thing that we’re used to up to 10. It’s only really now that they’re trying to kill 10 and push us onto 11 that it’s really become a problem.
Because Israel set up an apartheid state. If they had set about building a representative democracy that included a constitutional right of return for Jews nobody would have had a problem. Instead they want to own all this land and oppress the people who live there.
Either that’s a legitimate goal or it isn’t. I don’t think it is.
I agree, events are common. But there is no MMO that uses that setup as a basis for it’s economy. The basic economy behind trading mechanics is always abstracted because you can’t risk the players crashing the economy. Games have tried and they’ve always gone back to an abstracted system just like Star Citizen.
And every ship they sell started out as a jpeg. Every single one of them. That they aren’t done turning them into game assets doesn’t mean they will stay that way.
Because they’ve got about a million things to do. So yeah, it’s pretty basic gameplay right now. Nobody is denying that. But to reduce multiple engine switches, court enforced stop work orders, and assets in production to “they spent everything over a decade and all they have is a jpeg”, is just ridiculous.
Something along the lines of “planet X is building Y, requiring delivery of Z within the next 2 IRL months.”
I have literally never seen that in a game. Every single MMO out there abstracts it’s economy unless it’s a specific world event requiring x number of deliveries by players to trigger. Stop holding SC to unrealistic standards.
No, just no. You compared it to a very simple game that can run all of that from a single back end. I created a similarly simple economic simulation in an Excel sheet from a single supply/demand curve in college, in a weekend.
And then you go on to knock them for not being feature complete when they tell you that themselves. They absolutely are still developing, they’re releasing the second system in the next big patch.
Nobody is going to argue with you that it’s had issues. But at least give it a fair comparison. That’s what’s got people upset.
Wait, are there still servers for EQ? That’s a blast from the past.
Haha no, it’s a meta post about the rules.
Looking at the Lemmy.world legal terms it looks like they’re mostly concerned about Child Pornography and actual illicit drug transactions. I would refrain from posting anything that’s illegal where you are as well, but obviously I can’t tell what that might be. So no I wouldn’t expect a small town in Texas to be moderating legality here any time soon. To be honest I’m pretty sure that rule is there for liability reasons, it’s certainly not something that I would use unless it’s blindingly obvious like someone making a community to trade murders. (conspiracy to murder generally being illegal everywhere, and murder trades being a weird but real thing.)
There are good short form videos. There are also bad ones. No different than long form video.
You’re still wrong.
I see, well you’re wrong. On every count.
You’re the one who even brought that up? Nobody is claiming that.
Well there are some video game ones.