• 3 Posts
  • 99 Comments
Joined 2 years ago
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Cake day: November 29th, 2023

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  • Have you considered giving it away to your neighbors? That’s what I would do if I was given more cauliflower than I know what to do with. Consider that not everyone even has the means to make it to the food bank.

    And what if I don’t end up using the whole box if it’s going to rot away at the food bank anyways? I’d take the whole box if need be, and I’d eat as much as I physically can and try to give away the rest before it spoils. Literally all I’m hearing in this thread is “I don’t want to eat cauliflower because chicken wings taste better”.






  • That’s a bad comparison because it’s generally easier to scale up production lines than it is to increase university capacity.

    The most expensive part of product development is the R&D, because that’s where all the university grads go. Manufacturing, on the other hand, can often be automized, and generally only requires basic education. University educators, on the other hand, usually require at least a PhD, and class sizes are limited not only by the number of teaching staff, but also available classrooms, dorm rooms, and, depending on the subject, lab space, all of which is very expensive.


  • Yeah, I wonder if that’s perhaps the result of basically stapling the old game engine onto UE5 in order to preserve the core gameplay. Back when Oblivion was first released, multicore CPUs were incredibly rare, so it’s likely the engine was not built to take advantage of them. But ever since then, most of the improvements in CPUs have come in the form of adding more cores rather than increasing clock speed, and it’s by no means trivial to convert single-threaded code into multi-threaded. Most likely it would require a complete rewrite, which they’d probably want to avoid in order not to introduce more bugs.

    But of course, it could also just be UE5’s fault, since even a single core on a modern CPU should not be slower than a 2006 model.