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Joined 10 months ago
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Cake day: September 7th, 2023

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  • Given human nature I find it hard to blame rich people for using their money on themselves. We need laws to change (aka much, much higher taxes)

    Someone’s perspective on what’s an appropriate standard of living changes with what they’re used to. That’s just how the human brain works. I constantly hear people that make the same or more than me, that live in the same country as me in an area with similar cost of living, complain about how little money they have, while I feel like I have all I really need and more. They just consider different things as “necessary”.

    Is it incredibly disconnected to consider owning even one yacht as anything close to necessary? Absolutely. But anything you want, your brain will take it for granted once you get it and make you want even more.



  • Yea, from how you made it sound it seems similar to how it ended up being in nier - make a choice that does seem like it’ll end the game, but really it’s probably not very serious - credit roll, hope you saved recently. It would’ve very much benefited from simply autosaving at the correct time.

    Imo it kinda depends on what kind of ending it is, if it’s still conclusive but maybe a bad end, that seems alright. Just if it clearly leaves me unsatisfied I’d be annoyed. I’d still really prefer just having a reload option, but I’d also rather game devs stick to their vision, just like fromsoft ganes really don’t need an explicit easy mode, it makes sense they’d also stick to this if they want to do it. It’ll be great for some people, and others will hate it, and that’s fine.



  • The random premature endings were already annoying in nier automata, and that did have save files. I almost never replay things, I get extremely bored. Took me forever to get through the second playthrough of nier automata as well, since that is so similar to the first.

    If a game pulled that on me I just wouldn’t play it ever again and watch a cut scene compilation or something.





  • LwL@lemmy.worldtoPrivacy@lemmy.mlvent
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    8 months ago

    The worst is when they redirect you to some /nojs page or similar that doesn’t even have scripts from whatever source was required for it to run so I can’t just tell noscript to allow whatever seems relevant, I have to blanket allow scripts temporarily.


  • I have the opposite issue, so yes. I don’t particularly enjoy having to constantly pay attention to every enemy, but I enjoy learning a boss fight for an hour or two. I’ve also played a few games where dealing with random enemies felt harder than dealing with bosses due to sheer numbers, and it would help with that too.

    So I don’t think it’s really a design problem. If you know exactly what you want your game’s experience to be, then don’t add it. But I’d argue for most games it isn’t integral to the experience how the difficulty of normal mobs vs bosses compares, and people have different preferences for it.