I’d guess it is because the most popular way to acquire games for Citra was Nintendo’s own servers
I’d guess it is because the most popular way to acquire games for Citra was Nintendo’s own servers
Can confirm. I struggled to remember the name of the ancient website vampirefreaks after the concept came up in conversation and out of the big search engines only Bing’s flavor of chatGPT could tell me what I was looking for.
Because they don’t need touchpads and like an asymmetrical layout
It was my first Rated M game and it set the bar impossibly high
Hell I usually limit games to 45 or 30 if they happen to run 50+ on the Deck. Not because I don’t notice a difference but because “what if I can’t charge my Deck for some reason?”.
My neighborhood was just poor enough that basically no kid had a PS memory card. They were all jealous of my n64’s ability to save on the cartridges. When the PS2 and GameCube rolled around we just left the machines on all day again
Let me gift games, let me wishlist games to receive gifts. There’s lots of other features I would also like but if other stores had that I’d be much more inclined to use the other stores.
One thing I loved about Elite was the collection of mini games. Navigating through the space station to your landing pad, finding a suitable patch of surface to touchdown on a planet, having to fight or yield to a supercruise interdiction, they all came together to make Elite feel like a driving game where your vehicle happens to be a spaceship.
In No Man’s Sky landing and takeoff are achieved with a singular button press. And the ship combat is there to check a box. The game is mostly about taking pics of flora and fauna and digging trenches in planets for minerals.
The sort of alternate universe I yearned for once upon a time was Zelda continuing to be about time gimmicks. OoT had two points in a timeline, MM had the groundhog’s labor day weekend, and there was oracle of ages/seasons by Capcom. I guess there’s only so many ways to spin it though.
I really enjoyed the writing of the side characters in the N64 games. Sure most only had two maybe three things to say outside a side quest but they all had a nugget of commentary on the human condition.
I had the same impression at least 4 years ago as well. More privacy maybe but less security definitely.
I loved getting my Assist medals in BF3 for consistently being just a bit slower than my opponent and dropping them down to 5% health. I am keeping the tradition alive in Finals
Brand recognition is cool and all but the rest of the world wants numbers or entirely new names, cmon N**ntendo.
Lenovos used to be even better, with quick access to a lot of internals via various hatches on the bottom
It’s a common issue with lots of team play games. The other player decided that it was better to have two people operating separate mortars than to have one of them provide small arms cover on the flanks of the tank.
Helldivers 2 has a similar problem where some players can help other players reload their larger weapons at a much faster rate than typically; however the player base decided that it’s better to fan out and each operate the weapon solo because shots do not need to be made so rapidly and clumping together increases the odds both players die.
No the laser cannon is supposed to be an lmg that you don’t need to reload. It only got its buff because people were confused about a weapon with ‘cannon’ in the name, that you have to rest on your shoulder, getting completely blocked by armor. But initially the lascan was completely in line with other laser weapons.
Even the orbital laser weapon only kills chargers and bile titans by reapplying the fire DoT unless you strip top armor first. And the scythe primary weapon is a complete waste of everyone’s time since it is eclipsed by any DMR.
That’s what they mean though. Weakspots multiply the damage received. Their only lever without redesigning the way weakspots function is to drop base damage.
The Arc Thrower for example ignores armor but does relatively low damage, however sometimes it will oneshot a beefier enemy when the arc hits a weakspot. Even with the flamethrower it is better to hit the charger’s armored leg because that is a weakspot on that enemy.
The man in the ivory tower even says under the railgun heading that they are aware that one of the reasons the railgun is popular is because other anti-armor sucks.
Respectfully sir that’s like the only reason. Your CEO said on Twitter that the ass of a charger is not a weak point, merely an unarmored point; well all the same I need my partner to get the charger to face the other way to hit its butt since I need multiple recoilless rounds to kill it.
Maybe my friends are too drunk but with the shield and the railgun we still get about three bile titans per breach and breaches retrigger regularly. With automatons it is easy for us to kite circularly, thereby reducing the number of patrols we drag in, but the speed of bugs leads us to back pedal across the map. If you care to share advice I would welcome it.
As someone who played each demo version, I was really expecting a different pace in the final game. I was surprised to find that the release version was just as feast-or-famine. Most runs only get a few extra cards or extra stamps unless you get jokers that seriously accelerate the rate. I was expecting the game to have more of an RPG curve to it where I would have more time to shift toward a suit and preferred card quantity.