Whoa, DacoTaco themself! I instantly recognized your name from the homebrewing fun I had with it last year. Thank you for all of you efforts on the WiiU!
If I had more time I’d love to have contributed to homebrew software but I’m just glad you’ve been able to make the sacrifice for the rest of us. In an increasingly corporate video game world where extracting the last penny is prioritized over the passion of the fans, it’s people like you that keep that magic feeling, that sparked our interest in the first place, alive.
How would you stop bagging? Detect if someone brakes when moving to a lower place vs getting hit with items? That’s a bold change.
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I hate when anyone tries to cute-ify software. Get your sad face outta here and fix this trash codebase.
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I am not sure. I want to keep the signal clean for live playing (avoiding interference, ground loop buzz, etc). I don’t need studio level noise reduction but also I want to maintain signal fidelity to a reasonable degree so that there’s no tone bottlenecks in my already expensive rig. Because I am an audiophile I am okay investing within reason to avoid unnecessary harmonic loss.
Part of my motivation for this splitter was that it had direct pass through on one out and a ground lift switch on the other two. I want more control over my output just in case the FOH hardware has something funky happening. I know Y-cables are another option but I got the splitter used for a lower price than Y so it was a no brainier. Getting/modding a second one is the next consideration.