• 3 Posts
  • 312 Comments
Joined 2 years ago
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Cake day: January 13th, 2022

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  • I don’t think, there’s currently any plans to introduce a non-JS API for accessing the DOM. It would just take an insane amount of implementation work + documentation.

    But frameworks can generate access code for you, so you don’t actually need to write any JS yourself. Rust is quite far ahead in this regard, thanks to the wasm-bindgen library.


  • I mean, so far, all of them require tons of humanly produced data.

    Discriminative AI (deep learning et al) requires humans to label data for hours on end, per use-case.
    And generative AI (LLMs et al) require just insane amounts of human works to copy from, albeit not necessarily limited to individual use-cases.

    I guess, what I’m saying is that the ratio of how much labor humans (involuntarily) invested into AIs, compared to the labor these AIs actually perform, is likely a lot higher than 70%.


  • It’s a thing here in Europe. I’m guessing, because our walls are generally concrete, we usually either throw on decorative plaster or a wallpaper, to make it feel a bit warmer and have a uniform surface which accepts paint more readily.

    It’s even quite common that if you rent an appartment, that the walls have wallpaper on them, which is painted with a fresh coat of white paint every time someone moves out and the next folks move in.
    And then some people, after they move in, will just paint (some of) the walls in a different color, if they feel like not living in pure white…



  • I have my repos on Codeberg and one of the ‘disadvantages’ is that, well, it’s a non-profit, so I genuinely don’t want to waste their resources.
    They ask you to only host open-source repos there, meaning that using it for backups of shitty personal projects, even if I would throw in an open-source license, is just out of the question for me.

    And that has weirdly been a blessing in disguise. Like, if it’s not useful for humanity to see, do I really care to keep it around forever?

    And I’ve had three projects now where I felt an obligation to push them over the finish line of actually making them a useful open-source project. Which had me iron out some of the usability shortcuts I took, made me learn a good amount of code quality stuff and of course, just feels good to complete.


  • Ah, true. Thanks.

    Theoretically, it was supposed to be pseudo-code, secretly inspired by Rust, but I did get that one mixed up.

    And I am actually even a fan of the word unwrap there, because it follows a schema and you can have your IDE auto-complete all the things you can do with an Option.
    In many of these other languages, you just get weird collections of symbols which you basically have to memorize and which only cover rather specific uses.



  • Normally, I would reply to the guy, because, you know, he’s a human being, but there’s so many replies, I doubt, he can actually read all of them and potentially someone else has already made that point.

    Anyways, I feel like something he kind of misses here is that many of us do it from a heartfelt place. Like, we’re all techies. We’ve all used commercial software to a point where we’ve grown so frustrated with it that we decided it is a waste of time.

    So, it’s not us saying “Why don’t you go and just have more time/money?”.
    Rather, it’s us saying “This thing is wasting your time? Here is a solution that I felt wasted less time in the long run.”.

    Yes, sometimes that does miss the mark, because not every complaint is looking for a solution. Or because we may be frustrated with restrictions of commercial software, which are not a problem for less techy people. Or even because we’re embedded in this tech world and are hoping to make it a better place, which someone just quickly visiting may not care about.

    But other times, I do just happen to know a lot about technology and a non-techy genuinely did not know about the solution I suggested and is actually really appreciative of me bringing it up. It does happen. And it’s not easy to discern who would appreciate a suggestion and who won’t.


  • I watched it on my phone in 1080p60 and the scale didn’t bother me. It’s not like I have to read a lot of text and the precise position of the player character is mostly irrelevant, too. Like, if you get hit by a train or something, the screen will flash red and you’ll react to it, too, so I’ll know what’s going on.

    Well, and I don’t look at the screen at all times anyways. 🙃

    Would like to see more of this journey…



  • I’m not saying they’re mutually exclusive, I just find it tricky to draw information from that.

    For example, I correctly assumed this to not be akin to Dungeon Keeper, which would be a city builder like Rogue in the sense of it being a dungeon crawler.
    But at the same, I guess, I assume Against the Storm would have procedural map generation like Rogue did, even though I don’t really consider that typical for city builders.

    And yeah, this fuzziness of the term ‘roguelite’ means I don’t really know how much city builder to expect…






  • Tangentially is 2023 chock full of great games because the pandemic held up the development of so many studios?

    I know, they all announced that, but as a software dev, I really don’t see why this should be the case. We largely just moved into home-office and continued working, often even at increased efficiency. I guess, building games might require somewhat more creative sessions, which are generally more productive in person, but I don’t see that making a huge difference.
    My impression was rather that they had the usual delays, with maybe a few hickups at the start of the pandemic, and then they just declared the pandemic the whole reason for the delays.

    As for 2023 being so full, the pandemic meant lots of people were at home, consuming digital goods. It caused a massive boom in the gaming industry. I imagine, lots of studios were able to secure (bigger) budgets during that time, which are now coming to fruition.