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Cake day: July 20th, 2023

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  • I honestly don’t think Lemmy will function well without a way for identical communities across different instances could subscribe to eachother, allowing a single feed of information. This would stop the instances splitting the userbase.

    Early Reddit had a subreddit for everything, but most were dormant. However as soon as you posted on it, enough people had it on their front page that you’d get a response. I think Lemmy feels very similar to how Reddit did 10 years ago, except many of the dead communities are totally dead.


  • I definitely doubt the average comic author is pro billionaire. I think having an absurdly rich protagonist is just interesting for plot, not just does it easily justify the funding, but it easily generates a lot of plot hooks.

    Growing up, I absolutely loved Peter Parker as just being the average broke kid, but I was never excited by the plot that generated that was largely school drama or conversations in small apartments.

    On the other hand, there are plenty of cool things that Bruce Wayne gets to do. Sometimes he blends in with high society functions and you get an almost James Bond style investigation and sometimes you capture that Dracula style recluse skulking in his enormous manor, and both of those are very evocative even before you consider how it funds his heroics.


  • Khrux@ttrpg.networktoComics@lemmy.mlClimate crisis with Poison Ivy
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    24 days ago

    If I had a button that when pressed would kill the richest person in the world, I’d press it until I physically couldn’t any more. Hopefully the remaining millionaires would have the sense to see what’s happening and spread their wealth more evenly amongst people, and every now and again, I’d press the button a few more times just to keep things from reverting.

    Killing a billionaire does nothing but presenting the idea that being among the richest people would result in some regular, omnipotent death would do a lot.


  • Khrux@ttrpg.networktoAsklemmy@lemmy.mlAre you a 'tankie'
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    24 days ago

    No.

    This isn’t my standard instance but I do take a look at it sometimes. I’m definitely very far left leaning, I don’t have a label that clearly fits me but I’m probably close enough to anarcho-communism or syndicalism. I live in the UK so it’s pretty common for my views to fall further left of the USA.

    I’m not particularly good at actually adhering to my own views, infact I don’t think I’ve ever done e anything substantial to bringing my ideals into reality. My dream would be for small federated housing / workers co-ops and unions to get a good handle in my area, and then have the stability to grow.

    The crucial reason I’m not a tankie is that I actively oppose top down leadership structures, and I’m actually more against authoritarianism than I am against the right, but I feel that in my country, conservatism and authoritarianism are deeply linked, and a bottom up power structure would do more to actively oppose facism and power consolidation than a far left authoritarian regime.

    In short, No. My principles may make me a commie, but I’m an anarchist first.


  • I just always give too much context to my stories, and quickly realise that I’m giving context for context for context and cant remember my point.

    My closest friend is very similar here though, and we can have great long conversations that are 20 layers deep of tangents and forgetting our original points. We also sometimes yell ‘pin’ at eachother as a shorthand for ‘lets put a pin in this’ which basically means that at some point we’re trying to remember what we wanted to say at that point because it was fun.


  • Often when I try to copy other people’s facial expressions, I realise I have no control over my facial muscles if I try to move just the left or right side. It’s absolutely fine if I move both sides at once but I literally can’t even sense the muscle to move it when I try one side, but my friends can. I can wink though, but I used to do it very unnaturally.


  • Khrux@ttrpg.networktoComics@lemmy.mlThings Straight People Can Stop Saying
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    26 days ago

    I read that as “different because…” implied the author was in the closet.

    Also, I live in a UK city that may be in the top three for left wing, LGBT, etc support and my best friend has had basically all of this said to her because of her sexuality and worse, including threats of rape yelled at her and threats of murder at her partner. I literally never hear these kinds of comments but they are absolutely things people in the queer community hear all the time.

    Being a lame ally is better than being hostile though, and it’s a shame this comic blends bigotry with well meaning but lame support.


  • Indie also covers an enormous financial area. People generally group games into AAA, Some nebulous middle ground games that are generally produced by the major studios but aren’t AAA and Indie.

    There is a difference between indie games that sell millions of copies vs dozens and this lack of discrepancy makes this complex. I once pirated a game called infernium after seeing a friend play it on switch, then learnt that it’s an absolutely tiny game by a solo developer. I happened to adore the level design and lore of that game so much that I bought it on steam and then bought all of his other games too just to support him.

    On the flipside, we refer to a game like Hades as indie. I love supergiant games and have purchased all their titles but I would have felt zero remorse at pirating Hades.

    Maybe the only thing that I feel is sad in all of this is that the massive AAA games takes years to be cracked nowadays, which means only indie games are pirateable. I don’t like the unfair dichotomy this creates. There are probably a reasonable amount of people who pirate indie games and buy AAA games for this reason, and that’s bad for industry.


  • There was an edgy but very fun indie game a few years ago (maybe 5-6?) where one player played as a parent running around and childproofing the house while the other played as the baby trying to kill themselves. The game was surprisingly fun, and weirdly putting the logic you’d heard your entire life to keep children safe to die was always quiet funny, from getting forks to plugs to filling the bath etc.

    Taking inspiration to make a game in a psyche ward in a jail break / death is victory multiplayer game would probably make for a popular streaming game, although the topic is as horrible as the baby death game, perhaps worse because instead of being in the role of a silly unfortunate baby, you’d be in the role of somebody fully aware and acting with premeditation.





  • This isn’t a perfect example but Cormac McCarthy has been my favourite author for years now, and his first major work Suttree was from '79.

    My all time favourites novel is Blood Meridian from 1985. If you’re familiar with metamodernism, which is basically very modern works that have their cake and eat it when it comes to modernist ideals and postmodern critique, you’d clock that practically every western is either a modernist white hat western or a metamodern “the west is grim and hard, but also fucking cool” western. The only straight postmodern takes on the west that I know of are either Blood Meridian or pieces of work that take direct notes from it, such as the films Dead Man from ‘95 (except maybe the Oregon Trail video game from. 85’). Blood Meridian otherwise is a fantastic novel which meditates on madness and cruelty, religion and fate, race, war and conquest and so many other themes. It also has one of the best antagonists ever written in Judge Holden, a character who I would have called a direct insert of Satan if not for the fact that his deeds and the novel as a whole are closely inspired by true events. I feel the novel takes inspiration from Apocalypse Now, specifically the '79 film and not Conrad’s 1899 novel Heart of Darkness. If you enjoy that film, you’re likely to enjoy this book. The opening and closing chapters are fantastic, but I often find myself re-reading chapter 14. It has some of the best prose and monologues of the entire novel, and encompasses in my opinion the main turning point of the novel.

    His other legendary work is The Road, a 2006 post-apocalyptic novel. I’ll talk on this one less but as our climate crisis grows and our cultural zeitgeist swings more towards this being the critical issue of our time, the novel fantastically paints itself as both a fantastic warning to our 21st century apocalypse and the unresolved 20th century shadow of nuclear winter. Despite this, it hones in on a meditation of parenthood and could be considered solely about that, with other themes of death, trauma, survival and mortality being explored through parenthood. Of course the unsalvageable deatg of the world that make the setting also makes this theme extra tragic. There is an adaptation into a film from 2008 but it isn’t anywhere near as potent as the novel and I’d suggest should only be seen in tandem with reading the novel. The prize of this novel has really evolved to fit the novel too. McCarthy is renowned for his punctuation lacking prose, but where Blood Meridian is practically biblical in its dramatic and beautiful prose which juxtaposes the plain and brutal violence, The Road sacrifices no beauty in it’s language but is so somber and meanders from mostly terse to so florid, while also always perfectly feels like how the protagonists are seeing their world.


  • Unfortunately I suspect we’ll get third party ‘consoles’ that are basically the equivalent of the handhelds from nthe console market, potentially locked to set stores.

    The only reason we currently don’t have any prevalent under TV consoles that are glorified steam deck competitors is because anyone interested in that market is tech savvy enough to see you may as well have a PC doing the same.

    I don’t see consoles dying out for a decade yet but I suspect the next step is this. That or they’ll embrace cloud gaming, where people are just streaming games of their servers, making them much harder to pirate, easier to charge a subscription for and easier to maintain and release smaller hardware changes. This has 99 downsides although does come with the upside of basically not requiring the larger tech companies to hold back innovation by generation, which may accelerate the the gaming tech industry slightly. I saw an article back when the PS5 was releasing that was basically about how a huge field of graphics tech has a boon on a major console release and stagnates with it, which is caused by so many of the people making content for high end graphical tech being people making games for consoles and there is little reason to outpace what they can perform.

    All of that is my speculation from absolutely nowhere in the industry, so take it all with a big swig of salt.


  • I was weirdly forgiving of Fallout 76 (never played it, I’m not too hot for multiplayer games) because it was made so soon after fallout 4. It always felt like one of those DLC that got so large that it got released as a standalone game, which practically any large game studio has done and Bethesda did with Arcane’s Dishonored 2 and Death of the Outsider.

    A huge soft spot I have for the elder scrolls comes from the heroic fantasy exploration with enormous orchestral music and adventure in every direction, something people say about Starfield is that it’s large and sparse, which is accurate for a grounded space game but goes against what makes half of Bethesda games fun. Fallout falls in the middle of the pack being far more pulpy than Starfield and in 4, I feel this was a large issue with it feeling bland; it’s pulpy wackiness was toned down when it should have gone up.

    I don’t expect Bethesda to give me the video game equivalent of game of thrones but I do expect the Saturday morning cartoon that I’m equally fond of, and they still hold all the ingredients to make that recipe. Unfortunately Starfield was always tonally wrong for that, but ES6 is perfect for it.

    Don’t get me wrong, I’ll still only buy ES6 a year or so after release, maybe 2-3 if it’s really crap, but I think a fair few of the ways that they’ve deviated from the working formula post Skyrim may not be an issue here.


  • I’ve been trying to get a LAN party together with some IRL friends for a little bit, but we all are so different in experience level that even playing vanilla, we’ll inevitably have some people run rings around others.

    My current pitch is that we all share one house and bolt different spaces of different styles onto the sides of it whenever we need a new space, share all resource except a small personal chest and the experienced players can only do specific tasks like going caving or into the nether if it’s as a whole group, so the newer players get to experience some of those parts fresh.




  • I can’t really check my overall playtime but once again I’m being sucked in by Minecraft.

    As a teenager it was my default game and if I could see my playtime I recon it’s 5 times higher than my next biggest game which was Skyrim at about 500 hours across both editions. When I was a teen, I’d adored how I could just get lost in this peaceful, lonely world.

    For the last 6 years, I’ve been trying to play more innovative indie games that I can broaden my love for the medium, but every now and again I yearn for the mines. It’s basically the only game I can enjoy after day of work too.