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Joined 1 year ago
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Cake day: July 1st, 2023

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  • Jaccident@lemm.eetoMildly Infuriating@lemmy.worldFacepalm
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    8 months ago

    That’s a great analogy and helps me understand your argument much better. There is something I think you’ve missed though, which is that advertisers pay to be in the publication, and they pay at the point the print occurs. Rendering in your browser is the analog to hitting the print button, not putting it on a server to be pulled down. In your analogy, the advertiser has paid already before you consume the magazine; but for YouTube the advertisers don’t pay as their adverts are never compiled into the magazine. If you want to write a browser that still calls the ads api and plays the video in the background so YouTube gets the ad revenue but you have “cut it out” then I don’t imagine google would care half as much.


  • Jaccident@lemm.eetoMildly Infuriating@lemmy.worldFacepalm
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    8 months ago

    I am sorry but that argument simply doesn’t make an awful lot of sense to me. Unless I am missing a facet, you are saying that your autonomy outstrips their rights? If we were to make an analogue version of that argument would your autonomy to use your hands how you see fit, allow for you to walk into a shop and take something without paying? It seems like, unless I’ve missed something, that’s the analogy.

    Commerce and indeed society has always been a balance of personal autonomy and rules, with YouTube you’re going to a website and circumventing their chosen rules. I might not agree with YouTube’s methods, but I don’t think I can get behind the argument they are impinging on your technical rights any more than Tesco does if you try to half-inch a chocolate bar.




  • Blame is too laden a word here.

    TL;DR: CDPR have opted to shutter their in-house engine, Red Engine (which CP2077 was built on) in favour of a partnership with Unreal. Most of their devs have now switched to Unreal; with only those left on the upcoming CP2077 release still using Red Engine 4.

    They have opted to no longer work at all on the Red Engine projects; ergo they either port CP to Unreal (an incomprehensibly large task given that Unreal doesn’t support many features that Red does, or at least not in the way Red does - not a slight on Unreal, simple reality of different engines, especially internal vs external tooling), or cease further development of CP. They opted for the latter.











  • It’s been a while since I did Xbox memory mapping (One X) but IIRC there is approx 2GB of ram withheld by the system, and then an additional one or two can be recalled by the system for the purposes of running things like background downloads, party chat, video chat. That means that when your game goes to cert it’s checked to be performant under max OS load; so 6GB. This causes lots of issues (and is a pain as even MS’s analytics indicated this was a use case that appeared almost never. From what I have heard since, these TCRs/XRs/FTCs having changed much.