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Yeah I felt the same on some level, but the performance wasn’t too bad to the point it was impactful until you got to the final open area at least.
I wish the steamdeck had existed when it SMT released or I would have waited a couple years for the PC release. JRPG’s just lend themselves so well tobeing played on handhelds.
What were the technical issues that they’re referring to? I remember seeing gameplay that look clunky with odd power progression at launch(or maybe a beta), but I don’t know how it progressed from there. I’m not a Diablo-style ARPG player so I never picked it up, but can anyone fill me in?