

I also like Darktable for photo editing and used Audacity over Adobe Audition even when I had an Adobe sub.
I also like Darktable for photo editing and used Audacity over Adobe Audition even when I had an Adobe sub.
I used to use Adobe applications and have found decent alternatives for Photoshop (GIMP), Illustrator (Inkscape), and Premiere Pro (KdenLive) that run on Ubuntu.
Among those, Kdenlive probably measures up the worst to its Adobe counterpart. I am happy with it as an NLE, but I can’t deny that Premiere Pro is quite a bit more useable and powerful. The new interfaces do take some getting used to, but they are all excellent tools in their own rights.
This game really stoked my hatred for Rodan.
Thanks, I enjoyed making it. Love me some Godzilla.
Some good ones I haven’t seen mentioned:
Adding one I don’t see mentioned yet, this is for the GBA:
Mega Man Battle Network - Unique and fun battle system: it’s part deck-builder, part action rpg. The world and exploration are fun, with varied dungeon design. The series is quite long and expands into the DS, but the first 2 are my favorites.
Mostly nay. I am not against open-world in premise, but most open-world games do it poorly. I think that a lot of studios make their games open world because these types of games are popular, but don’t give a thought to what that means for their specific game. They want their worlds to seem expansive and think this is an easy solution but it isn’t.
If you make an open-world game, it needs at the very least two things: a compelling method of traversal (mechanics of interacting with that open world), and thoughtful, intentional design (not just large stretches of trees and rocks between towns). I think Breath of the Wild is a paragon of good open-world design.