I believe we’re specifically talking VRR, which for me in Kubuntu did not work properly without switching to Wayland.
I believe we’re specifically talking VRR, which for me in Kubuntu did not work properly without switching to Wayland.
VRR is fantastic for games, I really notice the difference and I use Wayland because of it.
The downside to that is (from my understanding) Wayland forces some form of Vsync on everything, so if you don’t have a VRR monitor then games can become very stuttery and have noticeable input lag. There is an option to “force lowest latency” which supposedly allows screen tearing for things like games, though I didn’t test how well it worked myself.
If people are interested in experimenting, then VRRTest is a great utility to see what VRR is doing and to test various settings.
I worked with a startup once where we had individual company emails and had a good giggle at how different the spam is compared to personal stuff! Mostly in our case it was dubious offers of office space, furniture and other such services.
I hear Godot’s own scripting language is preferable to C# if you’re willing to learn it.
Even though it was developed by a different team, they did capture the general charm IMO. The story and characters aren’t terrible, some of it I really loved. Like Inquisition and Anthem, it was primarily let down by a lot of management and studio culture issues which have been made very public.
In my view, Dreadwolf is their opportunity to show if they’ve managed to overcome those callenges or has sucumbed to them forever. I am made hopeful by what appears to have been a well-scoped and managed project in the Mass Effect Legendary Edition.
I started with Ubuntu and slowly tried getting used to Gnome over the course of a few months (mainly using windows, every now and then hopping into Ubuntu when not gaming). I learned of KDE, tried it in Kubuntu, and it all instantly clicked for me. I switched over in about a week and haven’t had much reason to boot Windows since.
It turned out that front-facing experience was incredibly important to me.