minus-squareFiddlersViridian @sh.itjust.workstoRetroGaming@lemmy.world•Super Mario Bros. 3: White Mushroom Houses spawn explained - RGME [Not OC]linkfedilinkEnglisharrow-up9·1 year agoDitto! I’ve been playing with 8-bit assembly programming and it’s fascinating how this mechanic was implemented in just a couple bytes of level data. linkfedilink
minus-squareFiddlersViridian @sh.itjust.workstolinuxmemes@lemmy.world•stolen from my friendlinkfedilinkEnglisharrow-up2·1 year agoInb4 someone asks how to do this linkfedilink
Ditto! I’ve been playing with 8-bit assembly programming and it’s fascinating how this mechanic was implemented in just a couple bytes of level data.