Starting off with “we’ve heard your feedback” is something I’ve never heard from an abusive parent?
Starting off with “we’ve heard your feedback” is something I’ve never heard from an abusive parent?
It’s run well for me. A little hiccup with text entering, but that’s standard.
It’s not as much. GaaS is the predominant model, and you make more on the LiveOps side than the launch recoup period.
Source: Developer of 10 years, x-Director at 200 person company.
Easy back for me. The original RoA is one of my favorite platform fighters. I’m happy to support Dan and crew for their next venture. I can’t wait till beta opens. :)
Game designer.
I’m a Director of Game Design now.
You are correct, but as someone who has worked in F2P mobile for a decade, it is true that most profitability comes from whales, at least in this market. You might have hundreds of thousands who spend as you mention (dolphins or minnows), but as a percentage of revenue, that aggregate is considerably smaller than the aggregate of whales: I’ve seen that ratio as high as 5:95 on a financially successful mobile F2P 4X strategy game, meaning 5% of total revenue coming from players with a lifetime spend of less than $250, 95% of total revenue coming from those above that. The populations of those groups is usually the opposite (very few whales vs. many dolphins and minnows).
Not all F2P models swing heavily into “whale-based”, but the traditional wisdom is similar to the casino industry. Large corporate companies often have small teams dedicated to servicing VIP players, ensuring they come back to the game through attractive offers or other gifts (https://www.gamesindustry.biz/how-does-zynga-hunt-for-whales-this-week-in-business).
Another component that people don’t understand is that often these aren’t “normal people” in terms of their income. We had geo-tagged data, so when you’re looking at your high level VIPs north of a million in lifetime spend, you’re talking about someone in UAE, someone in Petersburg, someone in Hong Kong, or someone in the Texas oil fields. That’s not to provide moral ammunition, but it is a different viewpoint from these games preying on people who don’t have money. A lot of whales have so much money, they just don’t care about spending $100s or $1,000s at a time.
Finally, I personally know at least 1 divorce caused by a game I worked on: the husband couldn’t stop spending, and it led to a separation. There are likely more. By the same token, I also know marriages caused by that same game.
If people are having issues with spending, please stop playing, stop spending, get help. If people don’t want this to be the dominate model, they need to support with their wallets. Having said that, there’s more free games to play than when I grew up. I do think that is pretty cool.
This looks amazing. Can’t wait to see what Dan and company finalize.
This is a moment. Take it bird by bird.
Imbroglio (https://apps.apple.com/us/app/imbroglio/id969264934) is one of my favorite minimal purchase iOS games. I haven’t played it in awhile, but it’s a unique dungeon puzzle game where you place attacks as floor tiles on the board ahead of playing. There’s some consistent rules with ramping challenge, which made it super replayable for me. I loved trying different floor designs, finding strategies, and there’s a small progression system that’s fun. Hasn’t been updated in a few years, but it was a great design despite the rough appearance.
You tart. Glug glug glug. Then you play poker for hours.
10/10 experience.
Slime Mori Mori Dragon Quest 3 is the sequel to rocket slime. It’s a great series and mechanic.
I’m really surprised Viva Piñata has vanished, given the recent surge of chill farming games. It was unique, cool designs, universe, characters. It feels like it disappeared, maybe due to licensing or something.
Maybe more obscure would be something like Graal Online, which was an early MMO, UGC focused top down Zelda game. I played a bit for months. Similar story with Gunbound.
Congrats, homie. I love mine. :3
I’ll take “poorly educated” over “educated and unwilling to learn or grow.”
There’s some diagnostic info when in game through the battery sidebar menu, I think. You can use that to see frame rate and other performance benchmarks.
I usually just google or YouTube some way to improve whatever game I’m playing on deck. Usually, someone has already done the leg work to figure it out.