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Joined 1 year ago
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Cake day: June 10th, 2023

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  • These aren’t exactly exploration games, but they’re simple games that my toddler likes too:

    • Animal Crossing is easily her favorite. She loves “helping” my wife pick outfits and fish.
    • A Building Full of Cats is short, cheap, and cute. She likes making up stories about each apartment and cat. There’s also tons of similar games in different locations.
    • Cats in Time has simple puzzles that she can do with a bit of help.
    • Slime Rancher might be a good fit. It’s simple and cute with a focus on exploration.
    • Dorf Romantik is a relaxing and cute game that’s a good introduction to resource management. She might not be good at the actual goal of the game, but she likes placing tiles.
    • Subnautica in creative mode might be interesting for exploration, depending on how sensitive your kid is about some of the darker areas and creatures.

  • I guess this is neat, but I don’t understand what the point is. Here’s what it says this program offers:

    The program provides a digital studio environment, access to advanced AI tools and technologies, partnership with experts in the field, and opportunities for collaboration within our established artist community. It also includes a $1000 grant and promotion to our community of millions.

    $1000 is nothing nowadays; I’m not sure what that would even do. Buy most of a 4090?

    I already have a “digital studio environment” set up on my computer. I like it the way it is.

    Partnership with experts and community collaboration are already pretty easy with social media. The generative AI community is generally helpful.

    I guess this program might help people who aren’t already using generative AI get into it?



  • Every job will have some sort of crunch time. Even just staying in a programming position, the definition of “crunch time” will vary wildly. I’m lucky enough that “crunch time” just means that I set aside all my other tasks until I fix whatever is on fire, but I still get to go home on time unless I really want the overtime pay.

    I don’t envy positions with forced 80-hour workweek crunch times. That’s a sign of bad management.













  • I’ve found that AI generation is good if you have a vague idea of what you want, but it can be frustrating if have something specific in mind. I try to approach generation with that in mind: I’ll plan out the large points of what I want but keep an open mind on the finer details.

    If I wanted to generate a more specific image, I would first try to do a sketch in another program and then feed that into ControlNet. I haven’t actually done this though since I’m usually able to get something close enough that I can work with.


  • I meant the quantity of generated images, not the number of tokens. I rarely go over 50 tokens now. As you said, too many tokens and things start to interact in really odd ways. That’s why I’m not a fan of massive lists of negative tokens either; they are much more efficient as a textual inversion like badhandv4 or Easynegative.

    However, I only use txt2img to get the rough composition of an image; most of my work is done in inpainting afterwards. If you’re looking to have good images just from txt2img then sometimes lots of tokens are necessary.

    Just like traditional art though, this is all based on individual style. It’s important to use what works best for you.