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Joined 1 year ago
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Cake day: June 22nd, 2023

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  • Those threads were user driven. Honestly, the easiest way would be to reach out to TurboStrider and see if he had any interest in posting over here. He was always very cordial with the “old guard” (long time members that underwent a mass exodus over the last 6 months, myself included) on the mod team and has bristled a bit with the remaining team, at least at the time of my departure. It’s a lot more work than it appears and that’s why the mod team stayed far, far away from it (and the impossible to avoid optics of biases based on where various publications fell in order).

    I think the best option right now would be to post a framework thread on launch day, have a pinned post if possible or just upvote the snot out of a placeholder and have users reply to said top post with reviews as they trickle in with a copy and paste format provided at the bottom of the framework thread. Sorry if my terminology and/or lack of knowledge on what tools we have available here comes off the wrong way, I just was deeply involved in r/games for several years and old habits die hard.


  • I seriously doubt Nintendo would get into a situation where they are less than a year away from a new console without even soft announcing it’s coming in an investor meeting or anything. They announced Switch (as the upcoming NX) in April 2016 for a March 2017 launch. WiiU was announced April 2011, for a November~Dec 2012 launch. The Wii was hyped 2 years in a row in 2004 and 2005 before releasing in 2006, and the Gamecube was announced August 2000 before a Sept~Nov 2001 release. Nintendo may very well be launching new hardware early next year, but history points more to a Switch Pro unless they announce VERY soon and the release window is more late summer~fall 2024.


  • I think perspective is key here. Setting aside the low barrier of entry that can’t possible keep the truly dreadful garbage out, on mobile you’re super limited on your input method (touch screen and not so great motion controls). This tends leads to devs gravitating towards the sort of genres that were historically plagued with low quality shovel-ware on platforms like the Wii. As others have said, true gems exist, although I’d argue that the best of the best do tend to ports from more capable platforms. Titles like Dicey Dungeons, Slay the Spire, and others along those lines have rich play mechanics underneath of the simple touch interface. It really all depends on how how far you want to dig, and how deep of an experience you want (there are hundreds of good enough match 3 games if that’s your jam).