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Cake day: March 21st, 2025

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  • I agree with all the other people in this thread mentioning ‘In Time’. It had such a great premise, and I didn’t even hate the execution, but it was mediocre. It was like they went 50% of the way to a flawless execution and just said “fuck it, that’s good enough”. The concept has a lot of elements to explore, like classism, labor exploitation, human rights, even free will to a point… A movie just isn’t the right vehicle for that story. It needs to be a series. Done right, you could explore all that while having an overarching plotline, and still have your weekly subplots and B stories. That would give the story time to fully develop the romantic connection between the poor guy who comes into a bunch of time, and the rich girl who empathizes with him. That romance felt incredibly rushed in the movie, but you could build it up over a whole season in a show.

    I also want to mention another movie that I’m not sure belongs here. It’s not a bad movie, nor do I think the execution was mediocre, but for the life of me I can’t figure out why it didn’t do better. That movie is called ‘Push’, with Chris Evans and Dakota Fanning. I just watched it again the other night, and I freaking love it. The concept isn’t that amazing or original, but the way they present it is great. There isn’t a ton of exposition or world-building. They kinda just drop you in and let you figure it out, and I really like that. Evans and Fanning have great onscreen chemistry, and Djimon Honsou is a perfect bad guy. This is another one where I think it would make a great series, even though I think the movie was done really well. It’s just kind of a perfect mid-budget sci-fi action movie, and we don’t seem to get those anymore.



  • I have a lot of thoughts on this game.

    First, the production and release of the game itself was like a living metaphor about how corpo assholes ruin everything good. It was obviously rushed for the Christmas release when they clearly weren’t anywhere near finishing the game. I think they could’ve used another solid year, but no, the suits upstairs needed you to hand over those holiday eddies ASAP. Everyone knows about the bugs, so I don’t need to go into that. My biggest complaint about the gameplay is that 90% of the dialog choices really don’t feel like they have any substantial impact on the story overall.

    Complaints aside, it is one of the most beautiful games I’ve ever played, and probably the best designed open world in any game, in my opinion. Night City really feels lived-in. The city itself is a character in the game, not just a backdrop. The different neighborhoods and districts all feel very unique without feeling like that uniqueness is forced. It just makes sense, and works really well. One improvement I think Night City could use would be more substantial random events happening independently of the player, instead of people just milling around. Like rock concerts, protests/riots, car meetups, parades, stuff like that. Not a big deal without them, but would be a big improvement, in my opinion.

    The characters are also great. Judy and Misty are my favorites, and I wish there was a lot more story (or even side quests) with Misty. They are well written and have depth and their own motivations, and their stories were emotionally impactful. But all the characters are well done, and they provide a great experience, even when the main story itself feels thin at times.

    Overall, I love the game. It’s been a while since I played through it, so I might go check out the mods and see if anything catches my eye for my next play through.