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Cake day: June 13th, 2023

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  • I’ve come around to really liking them. In short, they vastly improve dungeons in my opinion.

    Most RPGs don’t manage to create interesting battles outside of boss fights. Heck, an increasing amount of RPGs fails to create any kind of challange. However, random encounter can add another layer to dungeons: resource management. You have to plan out how to tackle fights in order to get through the dungeons with your limited items/MP - do you sacrifice more HP or do you go for your strongest attacks? How much exploration can you get in? Do you need to be extra careful and plan for stronger rare encounters? Maybe even plan around lvl up healing.

    Sadly, this layer is easily removed. Overworld encounters? Just dodge everything. Adjustable encounters? Grind just enough, go heal and disable encounters. Non-challanging fights? Just use basic attacks. Healing stations? No need to plan anymore. Ideally, the dungeons provides no healing at all - especially not before encountering the boss.

    If you’re interested in a game with great dungeons, I’d recommend every single Etrian Odyssey.






  • Unicorn Overlord, the tactical JRPG. I love how much depth there is to team building, there are so many classes, skills and synergies to plan with. After everything is maxed, you can build 10 squats of 6 units each.

    However, about halfway through the game, I’m starting to feel burned out a bit. My squats are mostly done, further upgrades are rather expensive and there is little need to swap units if the old ones win every battle. Without the constant planning, the core gameplay gets a bit stale. But nothing a break won’t fix, I’d assume.


  • De_Narm@lemmy.worldtoGames@lemmy.worldDo you prefer RPGs or FPS games?
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    2 months ago

    RPGs, specifically turn-based or strategy ones. Action is sometimes fine too. I like stuff with complex battle mechanics and tons of customisation/planning - anything that gets the brain working is fun, really.

    I don’t like FPS in general. I’ve only completed Borderlands 2 and Fallout: New Vegas. I don’t like the perspective and the gameplay often feels dull to me. I don’t feel stimulated by them.


  • I had a similar experience of first finishing the DLC and then going into God of War (2018). While not open world, it’s the same type of AAA soup you get from most big studios. There are so many baffling design decisions, I cannot fathom why people love the game so much - the constant barrage of stories and small talk is the most engaging thing in there.

    The combat is utterly boring. Increasing the difficulty only results in spongy enemies. Their move sets are boring at best and annoying at worst. They are all but helpless if you just keep them at a distance and throw your axe.

    Even worse, your godly powers are cutscene only. If you don’t want to make your game challanging, at least make a fun power fantasy and Kratos is perfect for that. He kills giant enemies, tears the very ground asunder and moves the heaviest objects imaginable. He even has super healing. None of which are tied to actual combat mechanics.

    Upgrades are meaningless. Early on, you unlock a smith. I got my axe from 5 to 40 damage. Guess what? The very next enemy took the same amount of hits as the same type of enemy did before.

    Traversing is mechanically boring. Climbing just means you gotta follow the yellow markings - press in the right direction or do the indicated button press. You literally cannot fall. Everything else is just walking from combat area to combat area.

    The game throws an endless barrage of puzzles at you, none of which are engaging. They are so watered down, there’s barely much more thinking involved than in climbing.

    Even worse, major upgrades are placed in “puzzle” chests. The puzzle? Well, just walk around and rotate your camera for several minutes until you’ve found all three runes.

    The game basically just feels like a very long cutscene with a lot of padding so you can press some buttons. You can play it just fine, but they removed everything that could make any one system interesting in favor of having nothing in there a player could be stuck at. I like the characters, but I’m better served just watching a cutscene compilation for the second one.


  • I didn’t play any Zelda title on the GBA, but those could work due to their puzzle focus. However, even fully combat oriented games couldn’t really do much more than Zelda did in terms of their combat system, which ended up being quite dull.

    I kind of liked the Legacy of Goku series, just because I like Dragon Ball and because level ups made a huge difference. The battle system wasn’t anything special, but it was satisfying to just grind a bit and afterwards demolishing anything in your path - just repeat this in any given new area.





  • De_Narm@lemmy.worldtolinuxmemes@lemmy.worldlow effort maymay
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    3 months ago

    Nah, I usually find the solution on the arch website. If that doesn’t work, it’s in the forum - which is usually the first search result on all major search engines for any given pacman problem. Once you’ve found the solution it’s hardly more than just copy-pasting it.


  • De_Narm@lemmy.worldtolinuxmemes@lemmy.worldlow effort maymay
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    3 months ago

    I really don’t get these memes. In about 9 years of daily use on multiple systems I never had anything break beyond a multitude of failures to update with pacman - all of which could be fixed within minutes - and in the early years having to restart my system every couple of months because it stopped recognizing USB devices - after many rounds of updates mind you. I’ve had more frequent troubles with windows. How did Arch get this bad rep?



  • I fully agree with you there. The switch has time and time again proven to be more than capable. Monster Hunter Rise, Xenoblade 1-3 and Shin Megami Tensei V - just to name a few - pretty much have me satisfied. Sure, there are better looking games out there, but I don’t care beyond what these games already deliver.

    I have lived through amazing graphical breakthroughs in video games, but at least for me, they stopped happening at least 10 years ago. Like, they are there for sure if I were to compare screenshots. But, once I’m emerged in the actual game play, they are lost on me.