I won’t even pick up a new game if it’s got more than 3 types of tokens/currencies anymore.
Especially if it looks like it takes more time to set up and explain the rules than it takes to actually play the game.
I won’t even pick up a new game if it’s got more than 3 types of tokens/currencies anymore.
Especially if it looks like it takes more time to set up and explain the rules than it takes to actually play the game.
I’ve had a lot of fun with Book of Demons, which is a bit more simplified, but really respects whatever amount of time I have to put into it!
Doesn’t matter how similar it looks though.
The only way to tell is to open up both models and look at individual points of the 3d mesh. If their positions in 3d space match up to, say the hundred-thousandth of a decimal, then it is a copy.
But if the model was scaled or rotated or whatever, there would be no way to prove a case because there wouldn’t be a match.
The same thing was done to prove games was lying about copying models from previous games when they claimed that it was too difficult to add all previous monsters into different games because their converter tool was giving them issues.
Did they say how they analyzed the models? Because looking at the silhouette and other similarities isn’t enough to prove plagiarism when it comes to 3d models.
What you have to do is open up both the original and the suspected copy models and select a couple of similar vertices (the points that give the model geometry) and compare the position down to the decimal place. If they are even a little off, then it isn’t a copy.
I made the same switch earlier this year. The only real issues I can recall were learning to update flatpak manually because it holds up the other updates if I don’t do that through the Konsole first.
Granted, that might just be my system, but I generally have had far fewer issues with Tumbleweed than I’ve ever had with Mint.
Oh, and my art tablet gets tagged as a game controller for some reason, but it works for what I need it for so I haven’t bothered to fix it.
There fact that you couldn’t even backtrack to pick up the summons you missed was a major letdown, and it was all downhill from there.
I’ve been into designing boardgames and worldbuilding with the intention of running a Tabletop RPG.
For my current boardgame project, it’s a Roll-n-Write style game where you travel the map in order to collect random critters.
My worldbuilding project, at the moment, consists of a sort of airship & steampunk world with sci-fi undertones.
There was a DS game called Custom Robo Arena that was pretty good considering it’s hardware and its intended age demographic.
Screw the final boss though. I could only beat it using the cheesiest spam possible.
Shame they never made a 3rd one…
+1 for the Tumbleweed!
I just came from a stint on Linux Mint and I’m surprised how good opensuse handles everything so far.
I’m going to start calling them Tesla hatchbacks.