Chill Dude 69

LEMMY ALLOWS ME TO HAVE A SCREENNAME THAT WOULD HAVE BEEN TAKEN 15 YEARS AGO, ON REDDIT. I AM CHILLDUDE69 AND I AM FREAKIN’ HAPPY ABOUT IT!

Yes, I’m screaming all that. Capslock is still cruise control for cool, y’all.

Peace.

  • 2 Posts
  • 37 Comments
Joined 11 months ago
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Cake day: December 5th, 2023

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  • As I’ve said to a couple of people, I definitely have seen people set different X and Y settings on joysticks/thumbsticks/tilt-controls. I’m specifically talking about the mouse version, which I’ve never actually encountered anybody using, up until the testimony of these people, in this thread.

    And yeah, my experience is the same as yours. It’s only been in the last six or seven years that I’ve really started to see games include options to set individual axis controls for the mouse.

    In those most current years, though, it has been a very common option. The majority of medium-to-AAA budgeted games include the option. I did figure that meant some people were using it. I just wondered how common it really was. I’d never considered trying it myself, deliberately, until now.



  • I’ve definitely seen people use different X and Y settings, on all kinds of different joystick-style deices. I’ve even occasionally set different X and Y values on those, myself.

    I’m specifically talking about the mouse situation.

    Would be nice if you could lock them together, but that is a little more complex and requires more thought to do

    I think the reverse is true. Up until a few years ago, it was VERY rare to see any games (or any other apps) give users separated control over each axis, for the mouse. Back in the day, there wasn’t ALWAYS even a GUI-enabled setting for sensitivity, at all. You’d just type a console command, and it would adjust the overall mouse sensitivity, which would be applied to both the X and Y.

    I’m sure there were some of those games, where you could indeed use a different console command to change each axis, separately.

    At any rate, once you’ve implemented a setting in the graphical user interface menu system for changing the X and Y, it technically would involve a bit more effort to provide an option to lock them together, so I don’t mind just adjusting X and Y to the same values, myself.

    I was just curious whether anyone out there actually is setting their horizontal and vertical mouse movement to different values, at all, or if it’s just an option with nobody making use of it.






  • I’ve been glued to BeamNG.drive, ever since I finally broke down and decided “it’s not gonna get much cheaper than this” during the Steam sale.

    It’s exactly, precisely what I thought it would be. Half completely freeform “let’s crash cars and watch them crumple in slow motion” and half “let’s do these scenarios.” Flip back and forth between the two, and it’s suddenly “oh, SHIT, how did three hours go by already???”

    I’ll get around to poking my nose into the modding scene, soon enough, too. I haven’t even touched that side of it, yet.

    Also, the game apparently has VR support, which I didn’t realize until I bought it. I haven’t bothered trying that out, since I also don’t have my driving wheel set up, at the moment. Driving games with a controller are basically the only category of VR content that can give me the ol’ lunch-launch-itis.


  • Hey, I didn’t mean to make it exclusively about anime titties. There are completely non-anime-related games that use exploitative gacha mechanics.

    I’m referring to games that exploit gambling addicts. Do you understand that situation? The harm that is being caused by games openly exploiting people who can’t control themselves?

    It’s exactly the same as serving alcohol to an alcoholic. If you do that shit, you’re an asshole.

    And gacha games are even worse than actual casinos, for two reasons:

    First, because they don’t involve the players winning money, the racketeers aren’t even putting any of their own cash at risk. Even with the house advantage, there’s always SOME chance that a real casino will lose money, every time someone pulls a slot machine lever. Gacha games, though, they don’t lose any money when you win a character, or a skin, or a weapon, or some fake gold pieces.

    Secondly, because there’s no real money being won, gacha games evade existing laws against gambling. People are free to LOSE their money, all the way to zero, but they can’t win a cent, so it’s all nice and legal.

    That shit is fucked up. Gacha games are built on savage exploitation. I’ll hasten to add that not all F2P games are based on the most awful version of this metric. Some games don’t encourage the gambling mentality nearly as much, and I should have given them credit, sooner. If you’re just able to buy skins or gold or whatever, it’s not as bad. As long as the game doesn’t come back in some other direction and get you by limiting your ability to play the game with artificial “stamina” mechanics, or whatever else, and pry exploitative amounts of money out of you, that way.


  • The Girls Frontline game seems to occupy basically the same space as Fortnite, from what you’re saying. Also, I really appreciate the fact that you’re questioning my position in a constructive way, unlike a lot of the people here, who basically jumped at me, automatically taking a de facto position of defending all gacha games, no matter how predatory.

    Being asked these questions in a constructive manner isn’t just more polite, it IS actually constructive. It’s helping me to refine and understand my own position. I strive to be consistent and logic-driven, in my opinions, but nobody’s perfect. I can admit that some of my views may be somewhat emotion-based, and can be specified and sharpened based on discussion.

    I think the most important thing to avoid, if you don’t want to be playing a game that’s unethical (and maybe even dangerous) is anything that combines a stamina refilling, gameplay limiting mechanic AND a pay-to-roll gacha mechanic. The worst of those being the kind where the common characters (or weapons, mechs, cars, etc) are super-duper weak, compared to the rare and overpowered characters.

    Either one of those mechanics can be bad, especially if it’s tied to spending money. Combining them together is extra bad. It’s even worse if the game continually markets itself as “free.”

    If a game has no stamina-based playtime-limiting mechanic AND the unlockable characters/skins are entirely (or almost entirely) cosmetic, I figure it’s basically fine.







  • other people spending money on the game doesn’t impact you

    So you’re just confirming that you’re a psychopath/sociopath.

    I care about other people, EVEN IF THEIR SUFFERING DOESN’T DIRECTLY AFFECT ME.

    I realize this is a completely foreign concept to you, so I’ll try to explain it in very simple terms, one final time:

    I am not going to support a game with a gambling-based structure, because I care about other humans. I refuse to support unethical developers who are exploiting gambling addicts. That’s completely separate from whether I’m going to spend money on the game myself, or whether I’m theoretically able to get everything I want from the game, without the gambling ever affecting me.

    Again, I realize that your neurology isn’t correctly configured to experience empathy. You can’t be fixed.